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MSDN Library - April 2000
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Welcome to the MSDN Library
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Visual Studio 6.0 Documentation
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Office Developer Documentation
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Windows CE Documentation
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Platform SDK
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Getting Started
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Design Strategies and Standards
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Base Services
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Component Services
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Data Access Services
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Graphics and Multimedia Services
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Broadcast Architecture
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Image Color Management
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DirectX
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DirectX Start Page
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Introducing DirectX Foundation
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Direct3D
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DirectDraw
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DirectInput
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DirectMusic
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DirectPlay
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DirectSetup
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DirectSound
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Glossary
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Appendix
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Direct3D Retained Mode
About Retained Mode
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Getting Started
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Technical Background
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Architecture
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Overviews
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Tutorial
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C++/COM Reference
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Callback Functions
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Interfaces
IDirect3DRM3
IDirect3DRMAnimation2
IDirect3DRMAnimationArray
IDirect3DRMAnimationSet2
IDirect3DRMArray
IDirect3DRMClippedVisual
IDirect3DRMDevice3
IDirect3DRMDeviceArray
IDirect3DRMFace2
IDirect3DRMFaceArray
IDirect3DRMFrame3
IDirect3DRMFrameArray
IDirect3DRMInterpolator
IDirect3DRMLight
IDirect3DRMLightArray
IDirect3DRMMaterial2
IDirect3DRMMesh
IDirect3DRMMeshBuilder3
IDirect3DRMObject
IDirect3DRMObject2
IDirect3DRMObjectArray
IDirect3DRMPicked2Array
IDirect3DRMPickedArray
IDirect3DRMProgressiveMesh
IDirect3DRMShadow2
IDirect3DRMTexture3
IDirect3DRMUserVisual
IDirect3DRMViewport2
IDirect3DRMViewportArray
IDirect3DRMVisual
IDirect3DRMVisualArray
IDirect3DRMWinDevice
IDirect3DRMWrap
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Nonmember Functions
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Constants
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Enumerated Types
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Structures
Return Values
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Further Reading
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Visual Basic Reference
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Samples Introduction
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DirectX File Format
Glossary
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DirectX Media SDK
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Windows Media Services
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Windows Media Encoder
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Windows Media Player Control
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Windows Media Format SDK
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NetShow Theater Server Administration
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OpenGL
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Still Image
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Windows GDI
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Windows Multimedia
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Management Services
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Messaging and Collaboration Services
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Networking and Directory Services
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Security
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Tools and Languages
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User Interface Services
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Web Services
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Win32 API
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SDK Documentation
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DDK Documentation
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Windows Resource Kits
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Knowledge Base
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Technical Articles
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Backgrounders
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Specifications
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Books
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Partial Books
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Periodicals
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Samples