• ▼MSDN Library - April 2000
    • ▶Welcome to the MSDN Library
    • ▶Visual Studio 6.0 Documentation
    • ▶Office Developer Documentation
    • ▶Windows CE Documentation
    • ▼Platform SDK
      • ▶Getting Started
      • ▶Design Strategies and Standards
      • ▶Base Services
      • ▶Component Services
      • ▶Data Access Services
      • ▼Graphics and Multimedia Services
        • ▶Broadcast Architecture
        • ▶Image Color Management
        • ▼DirectX
          • ▶DirectX Start Page
          • ▶Introducing DirectX Foundation
          • ▼Direct3D
            • ▼Direct3D Immediate Mode
              • About Direct3D Immediate Mode
              • Why Use Direct3D Immediate Mode?
              • ▶Getting Started with Immediate Mode
              • ▶Direct3D Immediate Mode Architecture
              • ▼Direct3D Immediate Mode Essentials
                • Immediate Mode Changes for DirectX 7.0
                • ▶Direct3D and DirectDraw
                • ▼Direct3D Devices
                  • What Is a Direct3D Device?
                  • ▶Direct3D Device Types
                  • Device Interfaces
                  • ▼Device States
                    • ▼Render States
                      • About Render States
                      • Current Texture
                      • Antialiasing States
                      • Texture Addressing State
                      • Texture Wrapping State
                      • Texture Borders
                      • Texture Perspective State
                      • Texture Filtering State
                      • Outline and Fill States
                      • Shading State
                      • Fog States
                      • Alpha-Blending States
                      • Alpha-Testing States
                      • Texture Blending State
                      • Culling State
                      • Depth Buffering State
                      • Ramp State
                      • Subpixel Correction State
                      • Plane Masking State
                      • Color Keying State
                      • Render Command Batching State
                      • Stencil Buffer State
                      • Primitive Clipping State
                      • Lighting State
                      • Extent Update State
                      • Ambient Lighting State
                      • Per-vertex Color States
                    • ▶State Blocks
                  • ▶Using Devices
                  • AGP Surfaces and Direct3D Devices
                • ▶Geometry Pipeline
                • ▶Lighting and Materials
                • ▶Vertex Formats
                • ▶Textures
                • ▶Depth Buffers
                • ▶Stencil Buffers
                • ▶Vertex Buffers
                • ▶Common Techniques and Special Effects
                • GUIDs
                • ▶Performance Optimization
                • ▶Troubleshooting
              • ▶Direct3D Immediate Mode Tutorials
              • ▶Direct3D Immediate Mode Reference
              • ▶Direct3D Immediate Mode Tools and Samples
            • ▶Direct3DX Utility Library [C++]
            • Direct3D Retained Mode Documentation
          • ▶DirectDraw
          • ▶DirectInput
          • ▶DirectMusic
          • ▶DirectPlay
          • ▶DirectSetup
          • ▶DirectSound
          • ▶Glossary
          • ▶Appendix
          • ▶DirectX Media SDK
        • ▶Windows Media Services
        • ▶Windows Media Encoder
        • ▶Windows Media Player Control
        • ▶Windows Media Format SDK
        • ▶NetShow Theater Server Administration
        • ▶OpenGL
        • ▶Still Image
        • ▶Windows GDI
        • ▶Windows Multimedia
      • ▶Management Services
      • ▶Messaging and Collaboration Services
      • ▶Networking and Directory Services
      • ▶Security
      • ▶Tools and Languages
      • ▶User Interface Services
      • ▶Web Services
      • ▶Win32 API
    • ▶SDK Documentation
    • ▶DDK Documentation
    • ▶Windows Resource Kits
    • ▶Knowledge Base
    • ▶Technical Articles
    • ▶Backgrounders
    • ▶Specifications
    • ▶Books
    • ▶Partial Books
    • ▶Periodicals
    • ▶Samples