▼
MSDN Library - April 2000
▶
Welcome to the MSDN Library
▶
Visual Studio 6.0 Documentation
▶
Office Developer Documentation
▶
Windows CE Documentation
▼
Platform SDK
▶
Getting Started
▶
Design Strategies and Standards
▶
Base Services
▶
Component Services
▶
Data Access Services
▼
Graphics and Multimedia Services
▶
Broadcast Architecture
▶
Image Color Management
▼
DirectX
▶
DirectX Start Page
▶
Introducing DirectX Foundation
▼
Direct3D
▼
Direct3D Immediate Mode
About Direct3D Immediate Mode
Why Use Direct3D Immediate Mode?
▶
Getting Started with Immediate Mode
▶
Direct3D Immediate Mode Architecture
▶
Direct3D Immediate Mode Essentials
▼
Direct3D Immediate Mode Tutorials
▼
Direct3D Immediate Mode C/C++ Tutorials
▶
Tutorial 1: Rendering a Single Triangle
▶
Tutorial 2: Adding a Depth Buffer
▶
Tutorial 3: Using Alternate Primitive Styles
▼
Tutorial 4: Using Device Enumeration
▶
Step 1: Initiate and Complete Device Enumeration
▼
Step 2: Select an Enumerated Device
Step 2.1: Retrieve the Device
Step 2.2: Test the Device
▶
Tutorial 5: Using Texture Maps
▶
Direct3D Immediate Mode Visual Basic Tutorials
▶
Direct3D Immediate Mode Reference
▶
Direct3D Immediate Mode Tools and Samples
▶
Direct3DX Utility Library [C++]
Direct3D Retained Mode Documentation
▶
DirectDraw
▶
DirectInput
▶
DirectMusic
▶
DirectPlay
▶
DirectSetup
▶
DirectSound
▶
Glossary
▶
Appendix
▶
DirectX Media SDK
▶
Windows Media Services
▶
Windows Media Encoder
▶
Windows Media Player Control
▶
Windows Media Format SDK
▶
NetShow Theater Server Administration
▶
OpenGL
▶
Still Image
▶
Windows GDI
▶
Windows Multimedia
▶
Management Services
▶
Messaging and Collaboration Services
▶
Networking and Directory Services
▶
Security
▶
Tools and Languages
▶
User Interface Services
▶
Web Services
▶
Win32 API
▶
SDK Documentation
▶
DDK Documentation
▶
Windows Resource Kits
▶
Knowledge Base
▶
Technical Articles
▶
Backgrounders
▶
Specifications
▶
Books
▶
Partial Books
▶
Periodicals
▶
Samples