• ▼MSDN Library - April 2000
    • ▶Welcome to the MSDN Library
    • ▶Visual Studio 6.0 Documentation
    • ▶Office Developer Documentation
    • ▶Windows CE Documentation
    • ▼Platform SDK
      • ▶Getting Started
      • ▶Design Strategies and Standards
      • ▶Base Services
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      • ▶Data Access Services
      • ▼Graphics and Multimedia Services
        • ▶Broadcast Architecture
        • ▶Image Color Management
        • ▼DirectX
          • ▶DirectX Start Page
          • ▶Introducing DirectX Foundation
          • ▼Direct3D
            • ▼Direct3D Immediate Mode
              • About Direct3D Immediate Mode
              • Why Use Direct3D Immediate Mode?
              • ▶Getting Started with Immediate Mode
              • ▶Direct3D Immediate Mode Architecture
              • ▶Direct3D Immediate Mode Essentials
              • ▶Direct3D Immediate Mode Tutorials
              • ▼Direct3D Immediate Mode Reference
                • ▶Direct3D Immediate Mode C/C++ Reference
                • ▼Direct3D Immediate Mode Visual Basic Reference
                  • ▶Classes
                  • ▶Types
                  • ▼Enumerations
                    • CONST_D3D
                    • CONST_D3DANTIALIASMODE
                    • CONST_D3DBLEND
                    • CONST_D3DCAPSBLEND
                    • CONST_D3DCAPSCMP
                    • CONST_D3DCAPSMISC
                    • CONST_D3DCAPSRASTER
                    • CONST_D3DCAPSSHADE
                    • CONST_D3DCAPSTEXTURE
                    • CONST_D3DCAPSTEXTUREADDRESS
                    • CONST_D3DCAPSTEXTUREFILTER
                    • CONST_D3DCLEARFLAGS
                    • CONST_D3DCLIPFLAGS
                    • CONST_D3DCLIPPLANEFLAGS
                    • CONST_D3DCLIPSTATUSFLAGS
                    • CONST_D3DCMPFUNC
                    • CONST_D3DCOLORMODEL
                    • CONST_D3DCULL
                    • CONST_D3DDEVICEDESCCAPS
                    • CONST_D3DDEVICEDESCFLAGS
                    • CONST_D3DDEVINFOID
                    • CONST_D3DDPFLAGS
                    • CONST_D3DFILLMODE
                    • CONST_D3DFOGMODE
                    • CONST_D3DFVFCAPSFLAGS
                    • CONST_D3DFVFFLAGS
                    • CONST_D3DIMERR
                    • CONST_D3DLIGHTTYPE
                    • CONST_D3DMATERIALCOLORSOURCE
                    • CONST_D3DPRIMITIVETYPE
                    • CONST_D3DPROCESSVERTICESFLAGS
                    • CONST_D3DRENDERSTATESINGLE
                    • CONST_D3DRENDERSTATETYPE
                    • CONST_D3DSHADEMODE
                    • CONST_D3DSTATEBLOCKTYPE
                    • CONST_D3DSTENCILCAPSFLAGS
                    • CONST_D3DSTENCILOP
                    • CONST_D3DTAFLAGS
                    • CONST_D3DTEXCOORDINDEXFLAGS
                    • CONST_D3DTEXOPCAPSFLAGS
                    • CONST_D3DTEXTUREADDRESS
                    • CONST_D3DTEXTUREMAGFILTER
                    • CONST_D3DTEXTUREMINFILTER
                    • CONST_D3DTEXTUREMIPFILTER
                    • CONST_D3DTEXTUREOP
                    • CONST_D3DTEXTURESTAGESINGLE
                    • CONST_D3DTEXTURESTAGESTATETYPE
                    • CONST_D3DTEXTURETRANSFORMFLAGS
                    • CONST_D3DTRANSFORMSTATETYPE
                    • CONST_D3DVBCAPSFLAGS
                    • CONST_D3DVERTEXBLENDFLAGS
                    • CONST_D3DVOPFLAGS
                    • CONST_D3DVTXPCAPS
                    • CONST_D3DZBUFFERTYPE
                  • Flexible Vertex Format Flags
                  • Texture Argument Flags
                  • Error Codes
              • ▶Direct3D Immediate Mode Tools and Samples
            • ▶Direct3DX Utility Library [C++]
            • Direct3D Retained Mode Documentation
          • ▶DirectDraw
          • ▶DirectInput
          • ▶DirectMusic
          • ▶DirectPlay
          • ▶DirectSetup
          • ▶DirectSound
          • ▶Glossary
          • ▶Appendix
          • ▶DirectX Media SDK
        • ▶Windows Media Services
        • ▶Windows Media Encoder
        • ▶Windows Media Player Control
        • ▶Windows Media Format SDK
        • ▶NetShow Theater Server Administration
        • ▶OpenGL
        • ▶Still Image
        • ▶Windows GDI
        • ▶Windows Multimedia
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