• ▼MSDN Library - April 2000
    • ▶Welcome to the MSDN Library
    • ▶Visual Studio 6.0 Documentation
    • ▶Office Developer Documentation
    • ▶Windows CE Documentation
    • ▼Platform SDK
      • ▶Getting Started
      • ▶Design Strategies and Standards
      • ▶Base Services
      • ▶Component Services
      • ▶Data Access Services
      • ▼Graphics and Multimedia Services
        • ▶Broadcast Architecture
        • ▶Image Color Management
        • ▼DirectX
          • ▶DirectX Start Page
          • ▶Introducing DirectX Foundation
          • ▼Direct3D
            • ▼Direct3D Immediate Mode
              • About Direct3D Immediate Mode
              • Why Use Direct3D Immediate Mode?
              • ▶Getting Started with Immediate Mode
              • ▶Direct3D Immediate Mode Architecture
              • ▶Direct3D Immediate Mode Essentials
              • ▶Direct3D Immediate Mode Tutorials
              • ▶Direct3D Immediate Mode Reference
              • ▼Direct3D Immediate Mode Tools and Samples
                • ▶Direct3D Immediate Mode Tools
                • ▼Direct3D Immediate Mode C++ Samples
                  • Bend Sample
                  • Billboard Sample
                  • Boids Sample
                  • BumpEarth Sample
                  • BumpWaves Sample
                  • ClipMirror Sample
                  • Compress Sample
                  • D3DFrame Library
                  • Dolphin Sample
                  • EnumTex Sample
                  • EnvCube Sample
                  • Filter Sample
                  • Fireworks Sample
                  • Flare Sample
                  • LightMap Sample
                  • Lights Sample
                  • MFCFog Sample
                  • MipMap Sample
                  • MTexture Sample
                  • ScreenSaver Sample
                  • ShadowVol Sample
                  • ShadowVol2 Sample
                  • Spheremap Sample
                  • StencilDepth Sample
                  • StencilMirror Sample
                  • VBuffer Sample
                  • VideoTex Sample
                  • WBuffer Sample
                  • XFile Sample
                • ▶Direct3D Immediate Mode Visual Basic Samples
            • ▶Direct3DX Utility Library [C++]
            • Direct3D Retained Mode Documentation
          • ▶DirectDraw
          • ▶DirectInput
          • ▶DirectMusic
          • ▶DirectPlay
          • ▶DirectSetup
          • ▶DirectSound
          • ▶Glossary
          • ▶Appendix
          • ▶DirectX Media SDK
        • ▶Windows Media Services
        • ▶Windows Media Encoder
        • ▶Windows Media Player Control
        • ▶Windows Media Format SDK
        • ▶NetShow Theater Server Administration
        • ▶OpenGL
        • ▶Still Image
        • ▶Windows GDI
        • ▶Windows Multimedia
      • ▶Management Services
      • ▶Messaging and Collaboration Services
      • ▶Networking and Directory Services
      • ▶Security
      • ▶Tools and Languages
      • ▶User Interface Services
      • ▶Web Services
      • ▶Win32 API
    • ▶SDK Documentation
    • ▶DDK Documentation
    • ▶Windows Resource Kits
    • ▶Knowledge Base
    • ▶Technical Articles
    • ▶Backgrounders
    • ▶Specifications
    • ▶Books
    • ▶Partial Books
    • ▶Periodicals
    • ▶Samples