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MSDN Library - April 2000
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Welcome to the MSDN Library
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Visual Studio 6.0 Documentation
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Office Developer Documentation
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Windows CE Documentation
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Platform SDK
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Getting Started
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Design Strategies and Standards
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Base Services
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Component Services
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Data Access Services
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Graphics and Multimedia Services
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Broadcast Architecture
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Image Color Management
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DirectX
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DirectX Start Page
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Introducing DirectX Foundation
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Direct3D
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Direct3D Immediate Mode
About Direct3D Immediate Mode
Why Use Direct3D Immediate Mode?
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Getting Started with Immediate Mode
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Direct3D Immediate Mode Architecture
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Direct3D Immediate Mode Essentials
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Direct3D Immediate Mode Tutorials
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Direct3D Immediate Mode Reference
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Direct3D Immediate Mode Tools and Samples
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Direct3D Immediate Mode Tools
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Direct3D Immediate Mode C++ Samples
Bend Sample
Billboard Sample
Boids Sample
BumpEarth Sample
BumpWaves Sample
ClipMirror Sample
Compress Sample
D3DFrame Library
Dolphin Sample
EnumTex Sample
EnvCube Sample
Filter Sample
Fireworks Sample
Flare Sample
LightMap Sample
Lights Sample
MFCFog Sample
MipMap Sample
MTexture Sample
ScreenSaver Sample
ShadowVol Sample
ShadowVol2 Sample
Spheremap Sample
StencilDepth Sample
StencilMirror Sample
VBuffer Sample
VideoTex Sample
WBuffer Sample
XFile Sample
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Direct3D Immediate Mode Visual Basic Samples
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Direct3DX Utility Library [C++]
Direct3D Retained Mode Documentation
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DirectDraw
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DirectInput
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DirectMusic
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DirectPlay
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DirectSetup
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DirectSound
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Glossary
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Appendix
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DirectX Media SDK
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Windows Media Services
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Windows Media Encoder
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Windows Media Player Control
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Windows Media Format SDK
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NetShow Theater Server Administration
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OpenGL
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Still Image
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Windows GDI
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Windows Multimedia
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Management Services
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Messaging and Collaboration Services
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Networking and Directory Services
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Security
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Tools and Languages
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User Interface Services
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Web Services
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Win32 API
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SDK Documentation
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DDK Documentation
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Windows Resource Kits
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Knowledge Base
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Technical Articles
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Backgrounders
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Specifications
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Books
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Partial Books
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Periodicals
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Samples