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MSDN Library - April 2000
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Welcome to the MSDN Library
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Visual Studio 6.0 Documentation
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Office Developer Documentation
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Windows CE Documentation
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Platform SDK
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Getting Started
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Design Strategies and Standards
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Base Services
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Component Services
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Data Access Services
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Graphics and Multimedia Services
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Broadcast Architecture
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Image Color Management
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DirectX
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DirectX Start Page
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Introducing DirectX Foundation
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Direct3D
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Direct3D Immediate Mode
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Direct3DX Utility Library [C++]
About the Direct3DX Utility Library
Why Use the Direct3DX Utility Library?
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Direct3DX Utility Library Architecture
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Direct3DX Utility Library Essentials
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Direct3DX Utility Library Reference
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Interfaces
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Functions
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General Purpose Functions
D3DXCreateContext
D3DXCreateContextEx
D3DXGetCurrentVideoMode
D3DXGetDeviceCaps
D3DXGetDeviceCount
D3DXGetDeviceDescription
D3DXGetErrorString
D3DXGetMaxNumVideoModes
D3DXGetMaxSurfaceFormats
D3DXGetSurfaceFormat
D3DXGetVideoMode
D3DXInitialize
D3DXMakeDDPixelFormat
D3DXMakeSurfaceFormat
D3DXUninitialize
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Math Functions
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Shape Drawing Functions
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Sprite Helper Functions
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Texturing Functions
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Macros
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Structures
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C++ Specific Features
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Enumerated Types
Hardware Acceleration Level Constants
Return Values
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Direct3DX Utility Library Samples
Direct3D Retained Mode Documentation
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DirectDraw
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DirectInput
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DirectMusic
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DirectPlay
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DirectSetup
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DirectSound
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Glossary
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Appendix
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DirectX Media SDK
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Windows Media Services
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Windows Media Encoder
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Windows Media Player Control
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Windows Media Format SDK
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NetShow Theater Server Administration
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OpenGL
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Still Image
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Windows GDI
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Windows Multimedia
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Management Services
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Messaging and Collaboration Services
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Networking and Directory Services
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Security
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Tools and Languages
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User Interface Services
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Web Services
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Win32 API
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SDK Documentation
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DDK Documentation
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Windows Resource Kits
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Knowledge Base
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Technical Articles
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Backgrounders
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Specifications
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Books
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Partial Books
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Periodicals
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Samples