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MSDN Library - April 2000
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Welcome to the MSDN Library
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Visual Studio 6.0 Documentation
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Office Developer Documentation
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Windows CE Documentation
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Platform SDK
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Getting Started
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Design Strategies and Standards
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Base Services
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Component Services
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Data Access Services
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Graphics and Multimedia Services
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Broadcast Architecture
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Image Color Management
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DirectX
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DirectX Start Page
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Introducing DirectX Foundation
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Direct3D
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DirectDraw
About DirectDraw
Why Use DirectDraw?
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Getting Started: Basic Graphics Concepts
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DirectDraw Architecture
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DirectDraw Essentials
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Cooperative Levels
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Display Modes
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The DirectDraw Object
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Surfaces
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Basic Concepts of Surfaces
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Creating Surfaces
Flipping Surfaces
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Blitting to Surfaces
Losing and Restoring Surfaces
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COM Reference Count Semantics for Surfaces
Enumerating Surfaces
Updating Surface Characteristics
Accessing Surface Memory Directly
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Gamma and Color Controls
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Overlay Surfaces
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Compressed Texture Surfaces
Creating Compressed Textures
Decompressing Compressed Textures
Transparency in Blits to Compressed Textures
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Compressed Texture Formats
Opaque and One-bit Alpha Textures
Textures with Alpha Channels
Private Surface Data
Surface Uniqueness Values
Using Non-local Video Memory Surfaces
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Surfaces and Device Contexts
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Palettes
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Clippers
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Multiple-Monitor Systems
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Advanced DirectDraw Topics
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DirectDraw Tutorials
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DirectDraw Reference
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DirectDraw Tools and Samples
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DirectInput
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DirectMusic
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DirectPlay
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DirectSetup
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DirectSound
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Glossary
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Appendix
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DirectX Media SDK
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Windows Media Services
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Windows Media Encoder
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Windows Media Player Control
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Windows Media Format SDK
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NetShow Theater Server Administration
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OpenGL
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Still Image
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Windows GDI
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Windows Multimedia
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Management Services
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Messaging and Collaboration Services
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Networking and Directory Services
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Security
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Tools and Languages
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User Interface Services
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Web Services
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Win32 API
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SDK Documentation
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DDK Documentation
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Windows Resource Kits
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Knowledge Base
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Technical Articles
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Backgrounders
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Specifications
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Books
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Partial Books
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Periodicals
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Samples