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MSDN Library - April 2000
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Welcome to the MSDN Library
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Visual Studio 6.0 Documentation
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Office Developer Documentation
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Windows CE Documentation
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Platform SDK
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Getting Started
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Design Strategies and Standards
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Base Services
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Component Services
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Data Access Services
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Graphics and Multimedia Services
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Broadcast Architecture
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Image Color Management
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DirectX
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DirectX Start Page
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Introducing DirectX Foundation
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Direct3D
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DirectDraw
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DirectInput
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DirectMusic
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DirectPlay
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DirectSetup
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DirectSound
About DirectSound
Why Use DirectSound?
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DirectSound Architecture
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DirectSound Essentials
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DirectSound Devices
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DirectSound Buffers
Buffer Basics
Creating Secondary Buffers
Dynamic Voice Management
Buffer Control Options
Access to the Primary Buffer
Filling and Playing Static Buffers
Using Streaming Buffers
Playback Controls
Current Play and Write Positions
Play Buffer Notification
Mixing Sounds
Custom Mixers
Buffer Management
Compressed Wave Formats
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DirectSound in 3-D
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DirectSound 3-D Buffers
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DirectSound 3-D Listeners
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DirectSoundCapture
DirectSound Property Sets
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Optimizing DirectSound Performance
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Using Wave Files
Reading Wave Data from a Resource
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DirectSound Tutorials
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DirectSound Reference
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DirectSound Tools and Samples
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Glossary
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Appendix
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DirectX Media SDK
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Windows Media Services
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Windows Media Encoder
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Windows Media Player Control
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Windows Media Format SDK
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NetShow Theater Server Administration
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OpenGL
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Still Image
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Windows GDI
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Windows Multimedia
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Management Services
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Messaging and Collaboration Services
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Networking and Directory Services
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Security
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Tools and Languages
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User Interface Services
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Web Services
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Win32 API
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SDK Documentation
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DDK Documentation
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Windows Resource Kits
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Knowledge Base
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Technical Articles
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Backgrounders
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Specifications
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Books
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Partial Books
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Periodicals
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Samples