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MSDN Library - April 2000
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Welcome to the MSDN Library
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Visual Studio 6.0 Documentation
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Office Developer Documentation
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Windows CE Documentation
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Platform SDK
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Getting Started
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Design Strategies and Standards
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Base Services
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Component Services
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Data Access Services
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Graphics and Multimedia Services
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Broadcast Architecture
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Image Color Management
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DirectX
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Windows Media Services
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Windows Media Encoder
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Windows Media Player Control
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Windows Media Format SDK
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NetShow Theater Server Administration
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OpenGL
Legal Information
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Overview
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Introduction to OpenGL
Primitives and Commands
OpenGL Graphic Control
Execution Model
Basic OpenGL Operation
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OpenGL Processing Pipeline
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Using Evaluators
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Performing Selection and Feedback
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Using Display Lists
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Managing Modes and Execution
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Obtaining State Information
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OpenGL Utility Library
Initializing
Manipulating Images for Use in Texturing
Transforming Coordinates
Tessellating Polygons
Using Callback Functions
Using Tessellation Objects
Specifying Callbacks
Specifying the Polygon to Be Tessellated
Rendering Simple Surfaces
Using NURBS Curves and Surfaces
Handling Errors
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Win32 Extensions to OpenGL
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Reference
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Porting to OpenGL
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Glossary
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Appendix
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Still Image
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Windows GDI
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Windows Multimedia
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Management Services
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Messaging and Collaboration Services
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Networking and Directory Services
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Security
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Tools and Languages
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User Interface Services
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Web Services
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Win32 API
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SDK Documentation
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DDK Documentation
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Windows Resource Kits
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Knowledge Base
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Technical Articles
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Backgrounders
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Specifications
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Books
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Partial Books
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Periodicals
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Samples