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MSDN Library - April 2000
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Welcome to the MSDN Library
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Visual Studio 6.0 Documentation
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Office Developer Documentation
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Windows CE Documentation
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Platform SDK
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Getting Started
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Design Strategies and Standards
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Base Services
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Component Services
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Data Access Services
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Graphics and Multimedia Services
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Broadcast Architecture
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Image Color Management
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DirectX
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Windows Media Services
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Windows Media Encoder
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Windows Media Player Control
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Windows Media Format SDK
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NetShow Theater Server Administration
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OpenGL
Legal Information
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Overview
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Win32 Extensions to OpenGL
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OpenGL on Windows NT, Windows 2000, and Windows 95/98
Components
Generic Implementation and Hardware Implementations
Limitations
Guide To Documentation
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Rendering Contexts
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Pixel Formats
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Front, Back, and Other Buffers
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Fonts and Text
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OpenGL Color Modes and Windows Palette Management
Overlay, Underlay, and Main Planes
Sharing Display Lists
Extending OpenGL Functions
GLX and WGL/Win32
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Using OpenGL on Windows NT/2000 and Windows 95/98
Header Files
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Pixel Format Tasks
Choosing and Setting a Best-Match Pixel Format
Examining a Device Context's Current Pixel Format
Examining a Device's Supported Pixel Formats
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Rendering Context Tasks
Drawing with Double Buffers
Drawing Text in a Double-Buffered OpenGL Window
Printing an OpenGL Image
Copying an OpenGL Image to the Clipboard
Multithread OpenGL Drawing Strategies
Using the Auxiliary Library
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Reference for Win 32 Extensions to OpenGL
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WGL and Win32 Functions and Structures
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Programming Tips
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Reference
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Porting to OpenGL
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Glossary
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Appendix
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Still Image
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Windows GDI
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Windows Multimedia
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Management Services
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Messaging and Collaboration Services
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Networking and Directory Services
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Security
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Tools and Languages
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User Interface Services
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Web Services
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Win32 API
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SDK Documentation
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DDK Documentation
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Windows Resource Kits
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Knowledge Base
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Technical Articles
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Backgrounders
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Specifications
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Books
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Partial Books
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Periodicals
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Samples