- ▼MSDN Library - April 2000
- ▶Welcome to the MSDN Library
- ▶Visual Studio 6.0 Documentation
- ▶Office Developer Documentation
- ▶Windows CE Documentation
- ▼Platform SDK
- ▶Getting Started
- ▶Design Strategies and Standards
- ▶Base Services
- ▶Component Services
- ▶Data Access Services
- ▼Graphics and Multimedia Services
- ▶Broadcast Architecture
- ▶Image Color Management
- ▶DirectX
- ▶Windows Media Services
- ▶Windows Media Encoder
- ▶Windows Media Player Control
- ▶Windows Media Format SDK
- ▶NetShow Theater Server Administration
- ▼OpenGL
- Legal Information
- ▶Overview
- ▶Win32 Extensions to OpenGL
- ▼Reference
- ▶State Variables
- ▼OpenGL Functions
- ▼GL Functions
- glAccum
- glAddSwapHintRectWIN
- glAlphaFunc
- glAreTexturesResident
- glArrayElement
- glBegin, glEnd
- glBindTexture
- glBitmap
- glBlendFunc
- glCallList
- glCallLists
- glClear
- glClearAccum
- glClearColor
- glClearDepth
- glClearIndex
- glClearStencil
- glClipPlane
- glColor
- glColorMask
- glColorMaterial
- glColorPointer
- glColorTableEXT
- glColorSubTableEXT
- glCopyPixels
- glCopyTexImage1D
- glCopyTexImage2D
- glCopyTexSubImage1D
- glCopyTexSubImage2D
- glCullFace
- glDeleteLists
- glDeleteTextures
- glDepthFunc
- glDepthMask
- glDepthRange
- glDrawArrays
- glDrawBuffer
- glDrawElements
- glDrawPixels
- glEdgeFlag
- glEdgeFlagPointer
- glEnable, glDisable
- glEnableClientState, glDisableClientState
- glEvalCoord
- glEvalMesh
- glEvalPoint
- glFeedbackBuffer
- glFinish
- glFlush
- glFog
- glFrontFace
- glFrustum
- glGenLists
- glGenTextures
- glGetBooleanv, glGetDoublev, glGetFloatv, glGetIntegerv
- glGetClipPlane
- glGetColorTableEXT
- glGetColorTableParameterfvEXT, glGetColorTableParameterivEXT
- glGetError
- glGetLight
- glGetMap
- glGetMaterial
- glGetPixelMap
- glGetPointerv
- glGetPolygonStipple
- glGetString
- glGetTexEnv
- glGetTexGen
- glGetTexImage
- glGetTexLevelParameter
- glGetTexParameter
- glHint
- glIndex
- glIndexMask
- glIndexPointer
- glInitNames
- glInterleavedArrays
- glIsEnabled
- glIsList
- glIsTexture
- glLight
- glLightModel
- glLineStipple
- glLineWidth
- glListBase
- glLoadIdentity
- glLoadMatrix
- glLoadName
- glLogicOp
- glMap1
- glMap2
- glMapGrid
- glMaterial
- glMatrixMode
- glMultMatrix
- glNewList, glEndList
- glNormal
- glNormalPointer
- glOrtho
- glPassThrough
- glPixelMap
- glPixelStore
- glPixelTransfer
- glPixelZoom
- glPointSize
- glPolygonMode
- glPolygonOffset
- glPolygonStipple
- glPrioritizeTextures
- glPushAttrib, glPopAttrib
- glPushClientAttrib, glPopClientAttrib
- glPushMatrix, glPopMatrix
- glPushName, glPopName
- glRasterPos
- glReadBuffer
- glReadPixels
- glRect
- glRenderMode
- glRotate
- glScale
- glScissor
- glSelectBuffer
- glShadeModel
- glStencilFunc
- glStencilMask
- glStencilOp
- glTexCoord
- glTexCoordPointer
- glTexEnv
- glTexGen
- glTexImage1D
- glTexImage2D
- glTexParameter
- glTexSubImage1D
- glTexSubImage2D
- glTranslate
- glVertex
- glVertexPointer
- glViewport
- ▶GLU Functions
- ▶Porting to OpenGL
- ▶Glossary
- ▶Appendix
- ▶Still Image
- ▶Windows GDI
- ▶Windows Multimedia
- ▶Management Services
- ▶Messaging and Collaboration Services
- ▶Networking and Directory Services
- ▶Security
- ▶Tools and Languages
- ▶User Interface Services
- ▶Web Services
- ▶Win32 API
- ▶SDK Documentation
- ▶DDK Documentation
- ▶Windows Resource Kits
- ▶Knowledge Base
- ▶Technical Articles
- ▶Backgrounders
- ▶Specifications
- ▶Books
- ▶Partial Books
- ▶Periodicals
- ▶Samples