• ▼MSDN Library - April 2000
    • ▶Welcome to the MSDN Library
    • ▶Visual Studio 6.0 Documentation
    • ▶Office Developer Documentation
    • ▶Windows CE Documentation
    • ▼Platform SDK
      • ▶Getting Started
      • ▶Design Strategies and Standards
      • ▶Base Services
      • ▶Component Services
      • ▶Data Access Services
      • ▼Graphics and Multimedia Services
        • ▶Broadcast Architecture
        • ▶Image Color Management
        • ▶DirectX
        • ▶Windows Media Services
        • ▶Windows Media Encoder
        • ▶Windows Media Player Control
        • ▶Windows Media Format SDK
        • ▶NetShow Theater Server Administration
        • ▼OpenGL
          • Legal Information
          • ▶Overview
          • ▶Win32 Extensions to OpenGL
          • ▼Reference
            • ▶State Variables
            • ▼OpenGL Functions
              • ▼GL Functions
                • glAccum
                • glAddSwapHintRectWIN
                • glAlphaFunc
                • glAreTexturesResident
                • glArrayElement
                • glBegin, glEnd
                • glBindTexture
                • glBitmap
                • glBlendFunc
                • glCallList
                • glCallLists
                • glClear
                • glClearAccum
                • glClearColor
                • glClearDepth
                • glClearIndex
                • glClearStencil
                • glClipPlane
                • glColor
                • glColorMask
                • glColorMaterial
                • glColorPointer
                • glColorTableEXT
                • glColorSubTableEXT
                • glCopyPixels
                • glCopyTexImage1D
                • glCopyTexImage2D
                • glCopyTexSubImage1D
                • glCopyTexSubImage2D
                • glCullFace
                • glDeleteLists
                • glDeleteTextures
                • glDepthFunc
                • glDepthMask
                • glDepthRange
                • glDrawArrays
                • glDrawBuffer
                • glDrawElements
                • glDrawPixels
                • glEdgeFlag
                • glEdgeFlagPointer
                • glEnable, glDisable
                • glEnableClientState, glDisableClientState
                • glEvalCoord
                • glEvalMesh
                • glEvalPoint
                • glFeedbackBuffer
                • glFinish
                • glFlush
                • glFog
                • glFrontFace
                • glFrustum
                • glGenLists
                • glGenTextures
                • glGetBooleanv, glGetDoublev, glGetFloatv, glGetIntegerv
                • glGetClipPlane
                • glGetColorTableEXT
                • glGetColorTableParameterfvEXT, glGetColorTableParameterivEXT
                • glGetError
                • glGetLight
                • glGetMap
                • glGetMaterial
                • glGetPixelMap
                • glGetPointerv
                • glGetPolygonStipple
                • glGetString
                • glGetTexEnv
                • glGetTexGen
                • glGetTexImage
                • glGetTexLevelParameter
                • glGetTexParameter
                • glHint
                • glIndex
                • glIndexMask
                • glIndexPointer
                • glInitNames
                • glInterleavedArrays
                • glIsEnabled
                • glIsList
                • glIsTexture
                • glLight
                • glLightModel
                • glLineStipple
                • glLineWidth
                • glListBase
                • glLoadIdentity
                • glLoadMatrix
                • glLoadName
                • glLogicOp
                • glMap1
                • glMap2
                • glMapGrid
                • glMaterial
                • glMatrixMode
                • glMultMatrix
                • glNewList, glEndList
                • glNormal
                • glNormalPointer
                • glOrtho
                • glPassThrough
                • glPixelMap
                • glPixelStore
                • glPixelTransfer
                • glPixelZoom
                • glPointSize
                • glPolygonMode
                • glPolygonOffset
                • glPolygonStipple
                • glPrioritizeTextures
                • glPushAttrib, glPopAttrib
                • glPushClientAttrib, glPopClientAttrib
                • glPushMatrix, glPopMatrix
                • glPushName, glPopName
                • glRasterPos
                • glReadBuffer
                • glReadPixels
                • glRect
                • glRenderMode
                • glRotate
                • glScale
                • glScissor
                • glSelectBuffer
                • glShadeModel
                • glStencilFunc
                • glStencilMask
                • glStencilOp
                • glTexCoord
                • glTexCoordPointer
                • glTexEnv
                • glTexGen
                • glTexImage1D
                • glTexImage2D
                • glTexParameter
                • glTexSubImage1D
                • glTexSubImage2D
                • glTranslate
                • glVertex
                • glVertexPointer
                • glViewport
              • ▶GLU Functions
          • ▶Porting to OpenGL
          • ▶Glossary
          • ▶Appendix
        • ▶Still Image
        • ▶Windows GDI
        • ▶Windows Multimedia
      • ▶Management Services
      • ▶Messaging and Collaboration Services
      • ▶Networking and Directory Services
      • ▶Security
      • ▶Tools and Languages
      • ▶User Interface Services
      • ▶Web Services
      • ▶Win32 API
    • ▶SDK Documentation
    • ▶DDK Documentation
    • ▶Windows Resource Kits
    • ▶Knowledge Base
    • ▶Technical Articles
    • ▶Backgrounders
    • ▶Specifications
    • ▶Books
    • ▶Partial Books
    • ▶Periodicals
    • ▶Samples