Platform SDK: Broadcast Architecture |
The Priority property sets or returns a value that defines the priority of an instance of the Video control within the Broadcast Architecture system. Visual Basic syntax is shown.
object.Priority [ = lPriority]
Use this property to surrender or require control of a resource. To relinquish any claim to a resource, your application should set the BPCVid.Input or BPCVid.Output property to Nothing.
Priority is used to resolve device conflicts. When two control instances are in contention for a device, control is given to the instance with higher priority. If both instances have equal priority, the instance that currently has control of the device retains control.
Windows NT/2000: Unsupported.
Windows 95/98: Requires Windows 98.
Header: Declared in vidsvr.odl.
Import Library: Included as a resource in vid.ocx.
BPCVid, BPCVid.GotControl, BPCVid.Input, BPCVid.LostControl, BPCVid.Output