Testing Your Generic Thunks
Debugging generic thunks is difficult, because the debuggers do not debug both the 16-bit and 32-bit sides of the thunk and it is difficult to run both a 16-bit and a 32-bit debugger simultaneously. For this reason, it is best to debug each side separately, then test the thunking portion, as follows.
- Test the Win32-based DLL by calling it from a Win32-based application. Then you will be sure that the functions you will call through the thunk work correctly.
- Test the 16-bit application by having it call a 16-bit DLL. Then you will be sure that you are calling the functions correctly, with the right data.
- Test the thunk by having the 16-bit application call functions in the Win32-based DLL. Start with a simple thunk that does not require parameters. After you know that the basic thunk works, try a thunk that requires parameters. This approach helps you separate problems in calling the thunk from problems in passing parameters.
Be sure to test your thunks on all platforms. Because of architectural differences, programs using generic thunks may not be portable. In particular,
- A Win32 function that can be called in the context of a 16-bit process under Windows NT/Windows 2000 is not guaranteed to work under Windows 95/98, or vice versa. For more information, see Process Context.
- If more than one 16-bit application loads the same Win32-based DLL, you should not rely on them sharing the DLL data . On Windows NT/Windows 2000, 16-bit applications that share the same address space use the same DLL instance, so they share its data section, while 16-bit applications that run in separate address spaces use separate copies of the DLL. On Windows 95/98, 16-bit applications always use separate copies of the DLL.