Platform SDK: DLLs, Processes, and Threads |
The Sleep function suspends the execution of the current thread for the specified interval.
To enter an alertable wait state, use the SleepEx function.
VOID Sleep( DWORD dwMilliseconds // sleep time );
This function does not return a value.
A thread can relinquish the remainder of its time slice by calling this function with a sleep time of zero milliseconds.
You have to be careful when using Sleep and code that directly or indirectly creates windows. If a thread creates any windows, it must process messages. Message broadcasts are sent to all windows in the system. If you have a thread that uses Sleep with infinite delay, the system will deadlock. Two examples of code that indirectly creates windows are DDE and COM CoInitialize. Therefore, if you have a thread that creates windows, use MsgWaitForMultipleObjects or MsgWaitForMultipleObjectsEx, rather than Sleep.
MAPI: For more information, see Syntax and Limitations for Win32 Functions Useful in MAPI Development.
Windows NT/2000: Requires Windows NT 3.1 or later.
Windows 95/98: Requires Windows 95 or later.
Header: Declared in Winbase.h; include Windows.h.
Library: Use Kernel32.lib.
Processes and Threads Overview, Process and Thread Functions, MsgWaitForMultipleObjects, MsgWaitForMultipleObjectsEx, SleepEx