Platform SDK: DLLs, Processes, and Threads

When to Use Multitasking

There are two ways to implement multitasking: as a single process with multiple threads or as multiple processes, each with one or more threads. An application can put each thread that requires a private address space and private resources into its own process, to protect it from the activities of other process threads.

A multithreaded process can manage mutually exclusive tasks with threads, such as providing a user interface and performing background calculations. Creating a multithreaded process can also be a convenient way to structure a program that performs several similar or identical tasks concurrently. For example, a named pipe server can create a thread for each client process that attaches to the pipe. This thread manages the communication between the server and the client. Your process could use multiple threads to accomplish the following tasks:

It is typically more efficient for an application to implement multitasking by creating a single, multithreaded process, rather than creating multiple processes, for the following reasons:

The Win32 API also provides alternative methods that can be used in the place of multithreading. The most significant of these methods are asynchronous input and output (I/O), I/O completion ports, asynchronous procedure calls (APC), and the ability to wait for multiple events.

A single thread can initiate multiple time-consuming I/O requests that can run concurrently using asynchronous I/O. Asynchronous I/O can be performed on files, pipes, and serial communication devices. For more information, see Synchronization and Overlapped Input and Output.

A single thread can block its own execution while waiting for any one or all of several events to occur. This is more efficient than using multiple threads, each waiting for a single event, and more efficient than using a single thread that consumes processor time by continually checking for events to occur. For more information, see Wait Functions.