Platform SDK: DLLs, Processes, and Threads |
The MsgWaitForMultipleObjects function returns when one of the following occurs:
To enter an alertable wait state, use the MsgWaitForMultipleObjectsEx function.
Note MsgWaitForMultipleObjects does not return if there is unread input of the specified type in the message queue after the thread has called a function to check the queue. This is because functions such as PeekMessage, GetMessage, GetQueueStatus, and WaitMessage check the queue and then change the state information for the queue so that the input is no longer considered new. A subsequent call to MsgWaitForMultipleObjects will not return until new input of the specified type arrives. The existing unread input (received prior to the last time the thread checked the queue) is ignored.
DWORD MsgWaitForMultipleObjects( DWORD nCount, // number of handles in array CONST HANDLE pHandles, // object-handle array BOOL fWaitAll, // wait option DWORD dwMilliseconds, // time-out interval DWORD dwWakeMask // input-event type );
If one of these handles is closed while the wait is still pending, the function's behavior is undefined.
Windows NT/2000: The handles must have SYNCHRONIZE access. For more information, see Standard Access Rights.
Windows 95: No handle may be a duplicate of another handle created using DuplicateHandle.
Value | Meaning |
---|---|
QS_ALLEVENTS | An input, WM_TIMER, WM_PAINT, WM_HOTKEY, or posted message is in the queue.
This value is a combination of QS_INPUT, QS_POSTMESSAGE, QS_TIMER, QS_PAINT, and QS_HOTKEY. |
QS_ALLINPUT | Any message is in the queue.
This value is a combination of QS_INPUT, QS_POSTMESSAGE, QS_TIMER, QS_PAINT, QS_HOTKEY, and QS_SENDMESSAGE. |
QS_ALLPOSTMESSAGE | A posted message is in the queue.
This value is cleared when you call GetMessage or PeekMessage, whether or not you are filtering messages. |
QS_HOTKEY | A WM_HOTKEY message is in the queue. |
QS_INPUT | An input message is in the queue.
This value is a combination of QS_MOUSE and QS_KEY. |
QS_KEY | A WM_KEYUP, WM_KEYDOWN, WM_SYSKEYUP, or WM_SYSKEYDOWN message is in the queue. |
QS_MOUSE | A WM_MOUSEMOVE message or mouse-button message (WM_LBUTTONUP, WM_RBUTTONDOWN, and so on).
This value is a combination of QS_MOUSEMOVE and QS_MOUSEBUTTON. |
QS_MOUSEBUTTON | A mouse-button message (WM_LBUTTONUP, WM_RBUTTONDOWN, and so on). |
QS_MOUSEMOVE | A WM_MOUSEMOVE message is in the queue. |
QS_PAINT | A WM_PAINT message is in the queue. |
QS_POSTMESSAGE | A posted message is in the queue.
This value is cleared when you call GetMessage or PeekMessage without filtering messages. |
QS_SENDMESSAGE | A message sent by another thread or application is in the queue. |
QS_TIMER | A WM_TIMER message is in the queue. |
If the function succeeds, the return value indicates the event that caused the function to return. The successful return value is one of the following:
Value | Meaning |
---|---|
WAIT_OBJECT_0 to (WAIT_OBJECT_0 + nCount – 1) |
If fWaitAll is TRUE, the return value indicates that the state of all specified objects is signaled. If fWaitAll is FALSE, the return value minus WAIT_OBJECT_0 indicates the pHandles array index of the object that satisfied the wait. |
WAIT_OBJECT_0 + nCount | New input of the type specified in the dwWakeMask parameter is available in the thread's input queue. Functions such as PeekMessage, GetMessage, and WaitMessage mark messages in the queue as old messages. Therefore, after you call one of these functions, a subsequent call to MsgWaitForMultipleObjects will not return until new input of the specified type arrives.
This value is also returned upon the occurrence of a system event that requires the thread's action, such as foreground activation. Therefore, MsgWaitForMultipleObjects can return even though no appropriate input is available and even if dwWaitMask is set to 0. If this occurs, call PeekMessage or GetMessage to process the system event before trying the call to MsgWaitForMultipleObjects again. |
WAIT_ABANDONED_0 to (WAIT_ABANDONED_0 + nCount – 1) |
If fWaitAll is TRUE, the return value indicates that the state of all specified objects is signaled and at least one of the objects is an abandoned mutex object. If fWaitAll is FALSE, the return value minus WAIT_ABANDONED_0 indicates the pHandles array index of an abandoned mutex object that satisfied the wait. |
WAIT_TIMEOUT | The time-out interval elapsed and the conditions specified by the fWaitAll and dwWakeMask parameters were not satisfied. |
If the function fails, the return value is -1. To get extended error information, call GetLastError.
The MsgWaitForMultipleObjects function determines whether the wait criteria have been met. If the criteria have not been met, the calling thread enters the wait state. It uses no processor time while waiting for the conditions of the wait criteria to be met.
When fWaitAll is TRUE, the function does not modify the states of the specified objects until the states of all objects have been set to signaled. For example, a mutex can be signaled, but the thread does not get ownership until the states of the other objects have also been set to signaled. In the meantime, some other thread may get ownership of the mutex, thereby setting its state to nonsignaled.
When fWaitAll is TRUE, the function's wait is completed only when the states of all objects have been set to signaled and an input event has been received. Therefore, setting fWaitAll to TRUE prevents input from being processed until the state of all objects in the pHandles array have been set to signaled. For this reason, if you set fWaitAll to TRUE, you should use a short timeout value in dwMilliseconds. If you have a thread that creates windows waiting for all objects in the pHandles array, including input events specified by dwWakeMask, with no timeout interval, the system will deadlock. This is because threads that create windows must process messages. DDE sends message to all windows in the system. Therefore, if a thread creates windows, do not set the fWaitAll parameter to TRUE in calls to MsgWaitForMultipleObjects made from that thread.
The function modifies the state of some types of synchronization objects. Modification occurs only for the object or objects whose signaled state caused the function to return. For example, the count of a semaphore object is decreased by one. When fWaitAll is FALSE, and multiple objects are in the signaled state, the function chooses one of the objects to satisfy the wait; the states of the objects not selected are unaffected.
The MsgWaitForMultipleObjects function can specify handles of any of the following object types in the pHandles array:
For more information, see Synchronization Objects.
The QS_ALLPOSTMESSAGE and QS_POSTMESSAGE flags differ in when they are cleared. QS_POSTMESSAGE is cleared when you call GetMessage or PeekMessage, whether or not you are filtering messages. QS_ALLPOSTMESSAGE is cleared when you call GetMessage or PeekMessage without filtering messages (wMsgFilterMin and wMsgFilterMax are 0). This can be useful when you call PeekMessage multiple times to get messages in different ranges.
Windows NT/2000: Requires Windows NT 3.1 or later.
Windows 95/98: Requires Windows 95 or later.
Header: Declared in Winuser.h; include Windows.h.
Library: Use User32.lib.
Synchronization Overview, Synchronization Functions, MsgWaitForMultipleObjectsEx