Platform SDK: DLLs, Processes, and Threads |
The WaitForSingleObjectEx function returns when one of the following occurs:
To wait for multiple objects, use the WaitForMultipleObjectsEx.
DWORD WaitForSingleObjectEx( HANDLE hHandle, // handle to object DWORD dwMilliseconds, // time-out interval BOOL bAlertable // alertable option );
If this handle is closed while the wait is still pending, the function's behavior is undefined.
Windows NT/2000: The handle must have SYNCHRONIZE access. For more information, see Standard Access Rights.
A completion routine is queued when the ReadFileEx or WriteFileEx function in which it was specified has completed. The wait function returns and the completion routine is called only if bAlertable is TRUE, and the calling thread is the thread that initiated the read or write operation. An APC is queued when you call QueueUserAPC.
If the function succeeds, the return value indicates the event that caused the function to return. This value can be one of the following.
Value | Meaning |
---|---|
WAIT_OBJECT_0 | The state of the specified object is signaled. |
WAIT_ABANDONED | The specified object is a mutex object that was not released by the thread that owned the mutex object before the owning thread terminated. Ownership of the mutex object is granted to the calling thread, and the mutex is set to nonsignaled. |
WAIT_IO_COMPLETION | One or more I/O completion routines are queued for execution. |
WAIT_TIMEOUT | The time-out interval elapsed, and the object's state is nonsignaled. |
If the function fails, the return value is -1. To get extended error information, call GetLastError.
The WaitForSingleObjectEx function determines whether the wait criteria have been met. If the criteria have not been met, the calling thread enters the wait state. It uses no processor time while waiting for the criteria to be met.
The function modifies the state of some types of synchronization objects. Modification occurs only for the object whose signaled state caused the function to return. For example, the count of a semaphore object is decreased by one.
The WaitForSingleObjectEx function can wait for the following objects:
For more information, see Synchronization Objects.
Use caution when calling the wait functions and code that directly or indirectly creates windows. If a thread creates any windows, it must process messages. Message broadcasts are sent to all windows in the system. A thread that uses a wait function with no time-out interval may cause the system to become deadlocked. Two examples of code that indirectly creates windows are DDE and COM CoInitialize. Therefore, if you have a thread that creates windows, use MsgWaitForMultipleObjects or MsgWaitForMultipleObjectsEx, rather than WaitForSingleObjectEx.
Windows NT/2000: Requires Windows NT 3.1 or later.
Windows 95/98: Requires Windows 95 or later.
Header: Declared in Winbase.h; include Windows.h.
Library: Use Kernel32.lib.
Synchronization Overview, Synchronization Functions, MsgWaitForMultipleObjects, MsgWaitForMultipleObjectsEx, WaitForMultipleObjectsEx