Platform SDK: DLLs, Processes, and Threads |
The MsgWaitForMultipleObjectsEx function returns when one of the following occurs:
Note MsgWaitForMultipleObjectsEx does not return if there is unread input of the specified type in the message queue after the thread has called a function to check the queue, unless you use the MWMO_INPUTAVAILABLE flag. This is because functions such as PeekMessage, GetMessage, GetQueueStatus, and WaitMessage check the queue and then change the state information for the queue so that the input is no longer considered new. A subsequent call to MsgWaitForMultipleObjectsEx will not return until new input of the specified type arrives, unless you use the MWMO_INPUTAVAILABLE flag. If this flag is not used, the existing unread input (received prior to the last time the thread checked the queue) is ignored.
DWORD MsgWaitForMultipleObjectsEx( DWORD nCount, // number of handles in array CONST HANDLE pHandles, // object-handle array DWORD dwMilliseconds, // time-out interval DWORD dwWakeMask, // input-event type DWORD dwFlags // wait options );
If one of these handles is closed while the wait is still pending, the function's behavior is undefined.
Windows NT/2000: The handles must have SYNCHRONIZE access. For more information, see Standard Access Rights.
Value | Meaning |
---|---|
QS_ALLEVENTS | An input, WM_TIMER, WM_PAINT, WM_HOTKEY, or posted message is in the queue.
This value is a combination of QS_INPUT, QS_POSTMESSAGE, QS_TIMER, QS_PAINT, and QS_HOTKEY. |
QS_ALLINPUT | Any message is in the queue.
This value is a combination of QS_INPUT, QS_POSTMESSAGE, QS_TIMER, QS_PAINT, QS_HOTKEY, and QS_SENDMESSAGE. |
QS_ALLPOSTMESSAGE | A posted message (other than those listed here) is in the queue. |
QS_HOTKEY | A WM_HOTKEY message is in the queue. |
QS_INPUT | An input message is in the queue.
This value is a combination of QS_MOUSE and QS_KEY. |
QS_KEY | A WM_KEYUP, WM_KEYDOWN, WM_SYSKEYUP, or WM_SYSKEYDOWN message is in the queue. |
QS_MOUSE | A WM_MOUSEMOVE message or mouse-button message (WM_LBUTTONUP, WM_RBUTTONDOWN, and so on) is in the queue.
This value is a combination of QS_MOUSEMOVE and QS_MOUSEBUTTON. |
QS_MOUSEBUTTON | A mouse-button message (WM_LBUTTONUP, WM_RBUTTONDOWN, and so on) is in the queue. |
QS_MOUSEMOVE | A WM_MOUSEMOVE message is in the queue. |
QS_PAINT | A WM_PAINT message is in the queue. |
QS_POSTMESSAGE | A posted message (other than those just listed) is in the queue. |
QS_SENDMESSAGE | A message sent by another thread or application is in the queue. |
QS_TIMER | A WM_TIMER message is in the queue. |
Value | Meaning |
---|---|
0 | The function returns when any one of the objects is signaled. The return value indicates the object whose state caused the function to return. |
MWMO_WAITALL | The function returns when all objects in the pHandles array are signaled and an input event has been received, all at the same time. |
MWMO_ALERTABLE | The function also returns if an APC has been queued to the thread with QueueUserAPC. |
MWMO_INPUTAVAILABLE | Windows 98, Windows 2000: The function returns if input exists for the queue, even if the input has been seen (but not removed) using a call to another function, such as PeekMessage. |
If the function succeeds, the return value indicates the event that caused the function to return. The successful return value is one of the following:
Value | Meaning |
---|---|
WAIT_OBJECT_0 to (WAIT_OBJECT_0 + nCount - 1) |
If the MWMO_WAITALL flag is used, the return value indicates that the state of all specified objects is signaled. Otherwise, the return value minus WAIT_OBJECT_0 indicates the pHandles array index of the object that caused the function to return. |
WAIT_OBJECT_0 + nCount | New input of the type specified in the dwWakeMask parameter is available in the thread's input queue. Functions such as PeekMessage, GetMessage, GetQueueStatus, and WaitMessage mark messages in the queue as old messages. Therefore, after you call one of these functions, a subsequent call to MsgWaitForMultipleObjectsEx will not return until new input of the specified type arrives.
This value is also returned upon the occurrence of a system event that requires the thread's action, such as foreground activation. Therefore, MsgWaitForMultipleObjectsEx can return even though no appropriate input is available and even if dwWaitMask is set to 0. If this occurs, call PeekMessage or GetMessage to process the system event before trying the call to MsgWaitForMultipleObjectsEx again. |
WAIT_ABANDONED_0 to (WAIT_ABANDONED_0 + nCount - 1) |
If the MWMO_WAITALL flag is used, the return value indicates that the state of all specified objects is signaled and at least one of the objects is an abandoned mutex object. Otherwise, the return value minus WAIT_ABANDONED_0 indicates the pHandles array index of an abandoned mutex object that caused the function to return. |
WAIT_IO_COMPLETION | The wait was ended by a user-mode asynchronous procedure call (APC) queued to the thread. |
WAIT_TIMEOUT | The time-out interval elapsed, but the conditions specified by the dwFlags and dwWakeMask parameters were not met. |
If the function fails, the return value is -1. To get extended error information, call GetLastError.
The MsgWaitForMultipleObjectsEx function determines whether the conditions specified by dwWakeMask and dwFlags have been met. If the conditions have not been met, the calling thread enters the wait state. It uses no processor time while waiting for one of the conditions to be met or for the time-out interval to elapse.
The function modifies the state of some types of synchronization objects. Modification occurs only for the object or objects whose signaled state caused the function to return. For example, the system decreases the count of a semaphore object by one. When dwFlags is zero, and multiple objects are in the signaled state, the function chooses one of the objects to satisfy the wait; the states of the objects not selected are unaffected.
The MsgWaitForMultipleObjectsEx function can specify handles of any of the following object types in the pHandles array:
For more information, see Synchronization Objects.
The QS_ALLPOSTMESSAGE and QS_POSTMESSAGE flags differ in when they are cleared. QS_POSTMESSAGE is cleared when you call GetMessage or PeekMessage, whether or not you are filtering messages. QS_ALLPOSTMESSAGE is cleared when you call GetMessage or PeekMessage without filtering messages (wMsgFilterMin and wMsgFilterMax are 0). This can be useful when you call PeekMessage multiple times to get messages in different ranges.
Windows NT/2000: Requires Windows NT 4.0 or later.
Windows 95/98: Requires Windows 98.
Header: Declared in Winuser.h; include Windows.h.
Library: Use User32.lib.