What's New in Direct3D Retained Mode?

This section discusses new features and documentation in Microsoft® Direct3D® Retained Mode version 6.0.

Microsoft Visual Basic programmers should consult the Visual Basic Reference for information on how to use Direct3D Retained Mode.

This article contains the following sections.

New Articles

Most of the Getting Started section is new and contains the following articles.

The Samples section of this documentation is new. You can reach the section through Direct3D Retained Mode Samples Introduction, which leads to the following new articles.

Direct3D Retained Mode Overviews contains the following new articles.

New Interfaces

Microsoft® Direct3D® Retained Mode version 6.0 introduces several interfaces and a number of other interfaces that add new methods, and thereby new functionality, to old interfaces. For a complete list of the new interfaces and methods, see Interface Changes. For information about interface inheritance see the new Interface Hierarchy Chart.

This documentation covers the latest version of an interface and notes differences between versions rather than duplicating information. For example, where you would have previously found separate, but nearly identical documentation for IDirect3DRMTexture3::GetDecalSize, IDirect3DRMTexture2::GetDecalSize, and IDirect3DRMTexture::GetDecalSize you will now find that method documented under the latest version of that interface as IDirect3DRMTexture3::GetDecalSize.

The Reference contains the following new interfaces.


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