IDirect3DRMVisual

IDirect3DRMVisual does not provide any Microsoft® Direct3D® Retained Mode methods, but the interfaces for the visual objects derive from the IDirect3DRMVisual interface. For a complete interface hierarchy, see the Interface Hierarchy Chart.

Visuals are objects that can be rendered in a scene. Visuals are visible only when they are added to a frame in that scene. An application can add a visual to a frame by using the IDirect3DRMFrame3::AddVisual method. The frame provides the visual with position and orientation for rendering.

The following interfaces derive from IDirect3DRMVisual.

The IDirect3DRMVisual interface, like all Component Object Model (COM) interfaces, inherits the IUnknown interface methods. The IUnknown interface supports the following three methods:
AddRef
QueryInterface
Release


Top of Page Top of Page
© 2000 Microsoft and/or its suppliers. All rights reserved. Terms of Use.