Applications use the methods of the Direct3DRMDeviceArray interface to organize device objects. This section is a reference to the following methods of this interface.
The device array is zero based (0 to N-1).
The Direct3DRMDeviceArray object is obtained by calling the Direct3DRM3.GetDevices method.
Retrieves a specified element in a Direct3DRMDeviceArray object.
Syntax
object.GetElement(index As Long) As Direct3DRMDevice3
Parts
- object
- Object expression that resolves to a Direct3DRMDeviceArray object.
- index
- Element in the array.
Return Value
Returns the element specified by the index parameter in a Direct3DRMDeviceArray object.
Error Values
For a list of possible error codes, see Direct3D Retained Mode Error Values.
Retrieves the number of elements contained in a Direct3DRMDeviceArray object.
Syntax
object.GetSize( ) As Long
Parts
- object
- Object expression that resolves to a Direct3DRMDeviceArray object.
Return Value
Returns the number of elements.
Error Values
For a list of possible error codes, see Direct3D Retained Mode Error Values.
Top of Page
© 2000 Microsoft and/or its suppliers. All rights reserved. Terms of Use.