Applications use the methods of the Direct3DRMFaceArray interface to organize faces in a mesh. The face array is zero based (0 to N-1). For more information about faces, see Direct3DRMFace2.
The Direct3DRMFaceArray interface supports the following methods.
The Direct3DRMFaceArray object is obtained by calling the Direct3DRMMeshBuilder3.GetFaces method.
Retrieves a specified element in a Direct3DRMFaceArray object.
Syntax
object.GetElement(index As Long) As Direct3DRMFace2
Parts
- object
- Object expression that resolves to a Direct3DRMFaceArray object.
- index
- Element in the array.
Return Value
Returns the Direct3DRMFace element specified by the index parameter in a Direct3DRMFaceArray object.
Error Values
For a list of possible errors, see Direct3D Retained Mode Error Values.
Retrieves the number of elements contained in a Direct3DRMFaceArray object.
Syntax
object.GetSize( ) As Long
Parts
- object
- Object expression that resolves to a Direct3DRMFaceArray object.
Return Value
Returns the number of elements.
Error Values
For a list of possible errors, see Direct3D Retained Mode Error Values.
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