Direct3DRMLightArray

Applications use the methods of the Direct3DRMLightArray interface to organize light objects. The light array is zero based (0 to N-1).

The Direct3DRMLightArray interface supports the following methods.

Obtain the Direct3DRMLightArray object by calling the Direct3DRMFrame3.GetLights method.

Direct3DRMLightArray.GetElement

Direct3DRMLightArray

Retrieves a specified element in a Direct3DRMLightArray object.

Syntax

object.GetElement(index As Long) As Direct3DRMLight

Parts

object
Object expression that resolves to a Direct3DRMLightArray object.
index
Element in the array.

Return Value

Returns a Direct3DRMLight object.

Error Values

For a list of possible errors, see Direct3D Retained Mode Error Values.

Direct3DRMLightArray.GetSize

Direct3DRMLightArray

Retrieves the number of elements contained in a Direct3DRMLightArray object.

Syntax

object.GetSize( ) As Long

Parts

object
Object expression that resolves to a Direct3DRMLightArray object.

Return Value

Returns the number of elements.

Error Values

For a list of possible errors, see Direct3D Retained Mode Error Values.


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