Direct3DRMMaterialInterpolator

Interpolators provide a way of storing actions and applying them to objects with automatic calculation of in-between values. With an interpolator you can blend colors, move objects smoothly between positions, morph meshes, and perform many other transformations.

A Direct3DRMMaterial2 object can be attached to a Direct3DRMMaterialInterpolator object. For more information on interpolators, see Interpolators in Further Reading.

Direct3DRMMaterialInterpolator contains the following methods.

Attaching objects AttachObject
DetachObject
GetAttachedObjects
Emission SetEmissive
Interpolating GetIndex
Interpolate
SetIndex
Power for specular exponent SetPower
Specular SetSpecular

In addition, Direct3DRMMaterialInterpolator inherits the following methods from the Direct3DRMObject interface.

Direct3DRMMaterialInterpolator.AttachObject

Direct3DRMMaterialInterpolator

Connects an object to the interpolator.

Syntax

object.AttachObject(mObject As Direct3DRMObject)

Parts

object
Object expression that resolves to a Direct3DRMMaterialInterpolator object.
mObject
Direct3DRMObject object to attach to the interpolator.

Error Values

For a list of possible errors, see Direct3D Retained Mode Error Values.

Remarks

The attached object can be another interpolator or an object of type x where the interpolator is of type xInterpolator. For example, a Direct3DRMMaterial2 object can be attached to a Direct3DRMMaterialInterpolator object.

Direct3DRMMaterialInterpolator.DetachObject

Direct3DRMMaterialInterpolator

Detaches an object from the interpolator.

Syntax

object.DetachObject(mObject As Direct3DRMObject)

Parts

object
Object expression that resolves to a Direct3DRMMaterialInterpolator object.
mObject
Direct3DRMObject object to detach from the interpolator.

Error Values

For a list of possible errors, see Direct3D Retained Mode Error Values.

Direct3DRMMaterialInterpolator.GetAttachedObjects

Direct3DRMMaterialInterpolator

Retrieves the objects currently attached to the interpolator.

Syntax

object.GetAttachedObjects( ) As Direct3DRMObjectArray

Parts

object
Object expression that resolves to a Direct3DRMMaterialInterpolator object.

Return Value

Returns a Direct3DRMObjectArray object.

Error Values

For a list of possible errors, see Direct3D Retained Mode Error Values.

Direct3DRMMaterialInterpolator.GetIndex

Direct3DRMMaterialInterpolator

Retrieves the interpolator's current internal index (time).

Syntax

object.GetIndex( ) As Single

Parts

object
Object expression that resolves to a Direct3DRMMaterialInterpolator object.

Return Value

Returns a value that contains the interpolator's current internal index.

Error Values

For a list of possible errors, see Direct3D Retained Mode Error Values.

Remarks

Every key stored in an interpolator has an index value. When a key is recorded (by using a method), the key is stamped with the current interpolator index value. The key's index value does not change after being stamped.

Direct3DRMMaterialInterpolator.Interpolate

Direct3DRMMaterialInterpolator

Generates a series of actions by interpolating between keys stored in the interpolator. The actions are then applied to the specified object. If no object is specified, the actions are applied to the currently attached objects.

Syntax

object.Interpolate(val As Single,
  mObject As Direct3DRMObject,
  options As CONST_D3DRMINTERPOLATIONFLAGS)

Parts

object
Object expression that resolves to a Direct3DRMMaterialInterpolator object.
val
Value that contains the interpolator's current internal index.
mObject
Direct3DRMObject object that will be assigned interpolated values for all properties stored in the interpolator. Can be NOTHING, in which case the property values of all attached objects will be set to interpolated values.
options
One of the values from the CONST_D3DRMINTERPOLATIONFLAGS enumerated type that controls the kind of interpolation done.

Error Values

For a list of possible errors, see Direct3D Retained Mode Error Values.

Direct3DRMMaterialInterpolator.SetEmissive

Direct3DRMMaterialInterpolator

Adds an emissive property key to a Direct3DRMMaterialInterpolator object.

Syntax

object.SetEmissive(r As Single,
  g As Single,
  b As Single)

Parts

object
Object expression that resolves to a Direct3DRMMaterialInterpolator object.
r, g, and b
Red, green, and blue components of the emissive color.

Error Values

For a list of possible errors, see Direct3D Retained Mode Error Values.

Direct3DRMMaterialInterpolator.SetIndex

Direct3DRMMaterialInterpolator

Sets the interpolator's internal index (time) to the specified value. If other interpolators are attached to the interpolator, this method recursively synchronizes their indices to the same value.

Syntax

object.SetIndex(val As Single)

Parts

object
Object expression that resolves to a Direct3DRMMaterialInterpolator object.
val
Time to set for the interpolator's internal index.

Error Values

For a list of possible errors, see Direct3D Retained Mode Error Values.

Remarks

Every key stored in an interpolator has an index value. When a key is recorded (by using a method), the key is stamped with the current interpolator index value. The key's index value does not change after being stamped.

Direct3DRMMaterialInterpolator.SetPower

Direct3DRMMaterialInterpolator

Adds a spectral power key to a Direct3DRMMaterialInterpolator object.

Syntax

object.SetPower(power As Single)

Parts

object
Object expression that resolves to a Direct3DRMMaterialInterpolator object.
power
New specular exponent.

Error Values

For a list of possible errors, see Direct3D Retained Mode Error Values.

Remarks

In the specular property of a material, the value of the power parameter will determine the sharpness of specular highlights. A value of 5 gives a metallic appearance, and higher values give a more plastic appearance.

Direct3DRMMaterialInterpolator.SetSpecular

Direct3DRMMaterialInterpolator

Adds a spectral color key to a Direct3DRMMaterialInterpolator object.

Syntax

object.SetSpecular(r As Single,
  g As Single,
  b As Single)

Parts

object
Object expression that resolves to a Direct3DRMMaterialInterpolator object.
r, g, and b
Red, green, and blue components of the color of the specular highlights.

Error Values

For a list of possible errors, see Direct3D Retained Mode Error Values.


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