Direct3DRMObjectArray

Applications use the methods of the Direct3DRMObjectArray interface to organize Direct3DRMObject objects. The object array is zero based (0 to N-1).

The Direct3DRMObjectArray interface supports the following methods.

Obtain the Direct3DRMObjectArray object by calling GetAttachedObjects on an interpolator object.

Direct3DRMObjectArray.GetElement

Direct3DRMObjectArray

Retrieves a specified element in a Direct3DRMObjectArray object.

Syntax

object.GetElement(index As Long) As Direct3DRMObject

Parts

object
Object expression that resolves to a Direct3DRMObjectArray object.
index
Element in the array.

Return Value

Returns a Direct3DRMObject object.

Error Values

For a list of possible errors, see Direct3D Retained Mode Error Values.

Direct3DRMObjectArray.GetSize

Direct3DRMObjectArray

Retrieves the number of elements contained in a Direct3DRMObjectArray object.

Syntax

object.GetSize( ) As Long

Parts

object
Object expression that resolves to a Direct3DRMObjectArray object.

Return Value

Returns the number of elements.

Error Values

For a list of possible errors, see Direct3D Retained Mode Error Values.


Top of Page Top of Page
© 2000 Microsoft and/or its suppliers. All rights reserved. Terms of Use.