Direct3DRMTextureInterpolator

Interpolators provide a way of storing actions and applying them to objects with automatic calculation of in-between values. With an interpolator you can blend colors, move objects smoothly between positions, morph meshes, and perform many other transformations.

A Direct3DRMTexture3 object can be attached to a Direct3DRMTextureInterpolator object. For more information on interpolators, see Interpolators in Further Reading.

The Direct3DRMTextureInterpolator interface contains the following methods.

Attaching objects AttachObject
DetachObject
GetAttachedObjects
Color SetDecalOrigin
SetDecalSize
SetDecalTransparentColor
Interpolating GetIndex
Interpolate
SetIndex

In addition, Direct3DRMTextureInterpolator inherits the following methods from the Direct3DRMObject interface.

Direct3DRMTextureInterpolator.AttachObject

Direct3DRMTextureInterpolator

Connects an object to the interpolator.

Syntax

object.AttachObject(mObject As Direct3DRMObject)

Parts

object
Object expression that resolves to a Direct3DRMTextureInterpolator object.
mObject
Direct3DRMObject object to attach to the interpolator.

Error Values

For a list of possible errors, see Direct3D Retained Mode Error Values.

Remarks

The attached object can be another interpolator or an object of type x where the interpolator is of type xInterpolator. For example, a Direct3DRMTexture3 object can be attached to a Direct3DRMTextureInterpolator object.

Direct3DRMTextureInterpolator.DetachObject

Direct3DRMTextureInterpolator

Detaches an object from the interpolator.

Syntax

object.DetachObject(mObject As Direct3DRMObject)

Parts

object
Object expression that resolves to a Direct3DRMTextureInterpolator object.
mObject
Direct3DRMObject object to detach from the interpolator.

Error Values

For a list of possible errors, see Direct3D Retained Mode Error Values.

Direct3DRMTextureInterpolator.GetAttachedObjects

Direct3DRMTextureInterpolator

Retrieves the objects currently attached to the interpolator.

Syntax

object.GetAttachedObjects( ) As Direct3DRMObjectArray

Parts

object
Object expression that resolves to a Direct3DRMTextureInterpolator object.

Return Value

Returns a Direct3DRMObjectArray object.

Error Values

For a list of possible errors, see Direct3D Retained Mode Error Values.

Direct3DRMTextureInterpolator.GetIndex

Direct3DRMTextureInterpolator

Retrieves the interpolator's current internal index (time).

Syntax

object.GetIndex( ) As Single

Parts

object
Object expression that resolves to a Direct3DRMTextureInterpolator object.

Return Value

Returns a value that contains the interpolator's current internal index.

Error Values

For a list of possible errors, see Direct3D Retained Mode Error Values.

Remarks

Every key stored in an interpolator has an index value. When a key is recorded (by using a method), the key is stamped with the current interpolator index value. The key's index value does not change after being stamped.

Direct3DRMTextureInterpolator.Interpolate

Direct3DRMTextureInterpolator

Generates a series of actions by interpolating between keys stored in the interpolator. The actions are then applied to the specified object. If no object is specified, the actions are applied to the currently attached objects.

Syntax

object.Interpolate(val As Single,
  mObject As Direct3DRMObject,
  options As CONST_D3DRMINTERPOLATIONFLAGS)

Parts

object
Object expression that resolves to a Direct3DRMTextureInterpolator object.
val
Value that contains the interpolator's current internal index.
mObject
Direct3DRMObject object that will be assigned interpolated values for all properties stored in the interpolator. Can be NOTHING, in which case the property values of all attached objects will be set to interpolated values.
options
One of the values from the CONST_D3DRMINTERPOLATIONFLAGS enumerated type that controls the kind of interpolation done.

Error Values

For a list of possible errors, see Direct3D Retained Mode Error Values.

Direct3DRMTextureInterpolator.SetDecalOrigin

Direct3DRMTextureInterpolator

Adds a decal origin key to a Direct3DRMTextureInterpolator object.

Syntax

object.SetDecalOrigin(x As Long,
  y As Long)

Parts

object
Object expression that resolves to a Direct3DRMTextureInterpolator object.
x and y
New origin, in decal coordinates, for the decal. The default origin is [0, 0].

Error Values

For a list of possible errors, see Direct3D Retained Mode Error Values.

Direct3DRMTextureInterpolator.SetDecalSize

Direct3DRMTextureInterpolator

Adds a decal size key to a Direct3DRMTextureInterpolator object.

Syntax

object.SetDecalSize(width As Single,
  height As Single) 

Parts

object
Object expression that resolves to a Direct3DRMTextureInterpolator object.
width and height
New width and height, in model coordinates, of the decal. The default size is [1, 1].

Error Values

For a list of possible errors, see Direct3D Retained Mode Error Values.

Direct3DRMTextureInterpolator.SetDecalTransparentColor

Direct3DRMTextureInterpolator

Adds a decal transparent color key to a Direct3DRMTextureInterpolator object.

Syntax

object.SetDecalTransparentColor(tcolor As Long) 

Parts

object
Object expression that resolves to a Direct3DRMTextureInterpolator object.
tcolor
New transparent color. The default is black. To specify an object's color, including the alpha component, call the CreateColorRGBA method from the DirectX7 interface on the object.

Error Values

For a list of possible errors, see Direct3D Retained Mode Error Values.

Direct3DRMTextureInterpolator.SetIndex

Direct3DRMTextureInterpolator

Sets the interpolator's internal index (time) to the specified value. If other interpolators are attached to the interpolator, this method recursively synchronizes their indices to the same value.

Syntax

object.SetIndex(val As Single)

Parts

object
Object expression that resolves to a Direct3DRMTextureInterpolator object.
val
Time to set for the interpolator's internal index.

Error Values

For a list of possible errors, see Direct3D Retained Mode Error Values.

Remarks

Every key stored in an interpolator has an index value. When a key is recorded (by using a method), the key is stamped with the current interpolator index value. The key's index value does not change after being stamped.


Top of Page Top of Page
© 2000 Microsoft and/or its suppliers. All rights reserved. Terms of Use.