Platform SDK: DirectX |
The sprite helper application programming interface (API) provided by the Direct3DX utility library allows you to render 2-D style sprites using 3-D hardware. Sprite rendering is designed for 3-D hardware, and, for performance reasons, is not recommended for software emulation.
A sprite is an object that can be manipulated without disturbing the background image underneath it. In terms of the Direct3DX utility library, a sprite is loosely defined as a 2-D image that you can transfer to the rendering target.
This section discusses common tasks that applications will perform when using the Direct3DX utility library to work with sprites.
For more information on the sprite functionality offered by the Direct3DX utility library, see the Sprite Helper Functions reference topic.