Platform SDK: DirectX |
The D3DXVec4Dot function determines the dot-product of two 4-D vectors.
float D3DXVec4Dot( const D3DXVECTOR4* pV1, const D3DXVECTOR4* pV2 );
The dot-product.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Version: Requires DirectX 7.0.
Header: Declared in d3dxmath.h.
Library: Use d3dx.lib.