D3DXCreateCylinder
The D3DXCreateCylinder function creates a cylinder of given dimensions.
HRESULT D3DXCreateCylinder(
LPDIRECT3DDEVICE7 pDevice,
float baseRadius,
float topRadius,
float height,
DWORD numSlices,
DWORD numStacks,
DWORD numTexCoords,
ID3DXSimpleShape** ppShape
);
Parameters
- pDevice
- A pointer to the IDirect3DDevice7 interface of the device.
- baseRadius
- The base-radius of the cylinder. The default value is 1.0f. This parameter should be greater than or equal to 0.0f.
- topRadius
- The top-radius of the cylinder. The default value is 1.0f. This parameter should be greater than or equal to 0.0f.
- height
- The height of the cylinder. The default value is 1.0f. This parameter should be greater than or equal to 0.0f.
- numSlices
- The number of slices about the main axis. The default value is 8. D3DX_DEFAULT is a valid input for this parameter.
- numStacks
- The number of stacks along the main axis. The default value is 8. D3DX_DEFAULT is a valid input for this parameter.
- numTexCoords
- The number of texture coordinates desired in the output vertex-buffer. The default value is 1. D3DX_DEFAULT is a valid input for this parameter.
- ppShape
- The address of a pointer to the output vertex-buffer, an ID3DXSimpleShape interface.
Return Values
If the function succeeds, the return value is S_OK.
If the function fails, the return value may be one of the following values:
Remarks
This function returns a vertex buffer that can be used later for drawing or manipulation by the application.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Version: Requires DirectX 7.0.
Header: Declared in d3dxshapes.h.
Library: Use d3dx.lib.
See Also
D3DXCreateBox, D3DXCreatePolygon, D3DXCreateSphere, D3DXCreateTeapot, D3DXCreateTorus