| Platform SDK: DirectX |
The D3DXQUATERNION structure supplies the following operator overloads and type casts.
#ifdef __cplusplus
public:
D3DXQUATERNION() {}
D3DXQUATERNION( const float * );
D3DXQUATERNION( float x, float y, float z, float w );
// casting
operator float* ();
operator const float* () const;
// assignment operators
D3DXQUATERNION& operator += ( const D3DXQUATERNION& );
D3DXQUATERNION& operator -= ( const D3DXQUATERNION& );
D3DXQUATERNION& operator *= ( const D3DXQUATERNION& );
D3DXQUATERNION& operator *= ( float );
D3DXQUATERNION& operator /= ( float );
// unary operators
D3DXQUATERNION operator + () const;
D3DXQUATERNION operator - () const;
// binary operators
D3DXQUATERNION operator + ( const D3DXQUATERNION& ) const;
D3DXQUATERNION operator - ( const D3DXQUATERNION& ) const;
D3DXQUATERNION operator * ( const D3DXQUATERNION& ) const;
D3DXQUATERNION operator * ( float ) const;
D3DXQUATERNION operator / ( float ) const;
friend D3DXQUATERNION operator * (float, const D3DXQUATERNION& );
BOOL operator == ( const D3DXQUATERNION& ) const;
BOOL operator != ( const D3DXQUATERNION& ) const;
#endif //__cplusplus