Platform SDK: DirectX |
The D3DXQUATERNION structure supplies the following operator overloads and type casts.
#ifdef __cplusplus public: D3DXQUATERNION() {} D3DXQUATERNION( const float * ); D3DXQUATERNION( float x, float y, float z, float w ); // casting operator float* (); operator const float* () const; // assignment operators D3DXQUATERNION& operator += ( const D3DXQUATERNION& ); D3DXQUATERNION& operator -= ( const D3DXQUATERNION& ); D3DXQUATERNION& operator *= ( const D3DXQUATERNION& ); D3DXQUATERNION& operator *= ( float ); D3DXQUATERNION& operator /= ( float ); // unary operators D3DXQUATERNION operator + () const; D3DXQUATERNION operator - () const; // binary operators D3DXQUATERNION operator + ( const D3DXQUATERNION& ) const; D3DXQUATERNION operator - ( const D3DXQUATERNION& ) const; D3DXQUATERNION operator * ( const D3DXQUATERNION& ) const; D3DXQUATERNION operator * ( float ) const; D3DXQUATERNION operator / ( float ) const; friend D3DXQUATERNION operator * (float, const D3DXQUATERNION& ); BOOL operator == ( const D3DXQUATERNION& ) const; BOOL operator != ( const D3DXQUATERNION& ) const; #endif //__cplusplus