| Platform SDK: DirectX |
The D3DXVECTOR2 structure supplies the following operator overloads and type casts.
#ifdef __cplusplus
public:
D3DXVECTOR2() {};
D3DXVECTOR2( const float * );
D3DXVECTOR2( float x, float y );
// casting
operator float* ();
operator const float* () const;
// assignment operators
D3DXVECTOR2& operator += ( const D3DXVECTOR2& );
D3DXVECTOR2& operator -= ( const D3DXVECTOR2& );
D3DXVECTOR2& operator *= ( float );
D3DXVECTOR2& operator /= ( float );
// unary operators
D3DXVECTOR2 operator + () const;
D3DXVECTOR2 operator - () const;
// binary operators
D3DXVECTOR2 operator + ( const D3DXVECTOR2& ) const;
D3DXVECTOR2 operator - ( const D3DXVECTOR2& ) const;
D3DXVECTOR2 operator * ( float ) const;
D3DXVECTOR2 operator / ( float ) const;
friend D3DXVECTOR2 operator * ( float, const D3DXVECTOR2& );
BOOL operator == ( const D3DXVECTOR2& ) const;
BOOL operator != ( const D3DXVECTOR2& ) const;
public:
#endif //__cplusplus