Platform SDK: DirectX

D3DXMatrixShadow

The D3DXMatrixShadow function builds a matrix which flattens geometry into a plane.

D3DXMATRIX* D3DXMatrixShadow(
  D3DXMATRIX* pOut,
  const D3DXVECTOR4* pLight,
  const D3DXPLANE* pPlane
); 

Parameters

pOut
A pointer to the D3DXMATRIX structure that is the result of the operation.
pLight
A pointer to a D3DXVECTOR4 structure describing the light's position.
pPlane
The pointer to the source D3DXPLANE structure.

Return Values

A pointer to a D3DXMATRIX structure which flattens geometry into a plane.

Remarks

The D3DXMatrixShadow function flattens geometry into a plane, as if casting a shadow from a light.

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixShadow function can be used as a parameter for another function.

Requirements

  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Version: Requires DirectX 7.0.
  Header: Declared in d3dxmath.h.
  Library: Use d3dx.lib.