Platform SDK: DirectX |
The D3DXMatrixShadow function builds a matrix which flattens geometry into a plane.
D3DXMATRIX* D3DXMatrixShadow( D3DXMATRIX* pOut, const D3DXVECTOR4* pLight, const D3DXPLANE* pPlane );
A pointer to a D3DXMATRIX structure which flattens geometry into a plane.
The D3DXMatrixShadow function flattens geometry into a plane, as if casting a shadow from a light.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixShadow function can be used as a parameter for another function.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Version: Requires DirectX 7.0.
Header: Declared in d3dxmath.h.
Library: Use d3dx.lib.