Platform SDK: DirectX |
The D3DXQuaternionToAxisAngle function computes a quaternin's axis and angle of rotation.
void D3DXQuaternionToAxisAngle( const D3DXQUATERNION* pQ, D3DXVECTOR3* pAxis, float* pAngle );
None.
This function expects unit quaternions.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Version: Requires DirectX 7.0.
Header: Declared in d3dxmath.h.
Library: Use d3dx.lib.