Platform SDK: DirectX

D3DXMatrixReflect

The D3DXMatrixReflect function builds a matrix which reflects the coordinate system about a plane.

D3DXMATRIX* D3DXMatrixReflect(
  D3DXMATRIX* pOut,
  const D3DXPLANE* pPlane
); 

Parameters

pOut
A pointer to the D3DXMATRIX structure that is the result of the operation.
pPlane
A pointer to the source D3DXPLANE structure.

Return Values

A pointer to a D3DXMATRIX structure that reflects the coordinate system about the given plane.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixReflect function can be used as a parameter for another function.

Requirements

  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Version: Requires DirectX 7.0.
  Header: Declared in d3dxmath.h.
  Library: Use d3dx.lib.