Platform SDK: DirectX |
The D3DXQuaternionLength function returns the length of the specified quaternion.
float D3DXQuaternionLength( const D3DXQUATERNION* pQ );
The quaternion's length.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Version: Requires DirectX 7.0.
Header: Declared in d3dxmath.h.
Library: Use d3dx.lib.