Platform SDK: DirectX |
The D3DX_SURFACECLASS enumerated type defines the known surface classes that you can retrieve information about.
typedef enum _D3DX_SURFACECLASS { D3DX_SC_DEPTHBUFFER = 0x01, D3DX_SC_STENCILBUFFER = 0x02, D3DX_SC_COLORTEXTURE = 0x04, D3DX_SC_BUMPMAP = 0x08, D3DX_SC_LUMINANCEMAP = 0x10, D3DX_SC_COLORRENDERTGT = 0x20 } D3DX_SURFACECLASS;
You can query the various surface formats a device supports for various surface classes.
The members of the D3DX_SURFACECLASS enumerated type are the various types of two-dimensional (2-D) surfaces classified according to their usage. Note that a number of them overlap, for example D3DX_SC_STENCILBUFFER and D3DX_SC_DEPTHBUFFER overlap (since in the DirectX 7.0 implementation the stencil and depth bits are part of the same pixel format).
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Version: Requires DirectX 7.0.
Header: Declared in d3dxcore.h.