Platform SDK: DirectX

D3DXMatrixTranspose

The D3DXMatrixTranspose function returns the matrix transpose of the given matrix.

D3DXMATRIX* D3DXMatrixTranspose(
  D3DXMATRIX* pOut,
  const D3DXMATRIX* pM
); 

Parameters

pOut
A pointer to the D3DXMATRIX structure that is the result of the operation.
pM
The pointer to the source D3DXMATRIX structure.

Return Values

A pointer to the D3DXMATRIX structure that is the matrix transpose of the given matrix.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixTranspose function can be used as a parameter for another function.

Requirements

  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Version: Requires DirectX 7.0.
  Header: Declared in d3dxmath.h.
  Library: Use d3dx.lib.