Platform SDK: DirectX |
The D3DXMatrixMultiply function determines the product of two given matrices.
D3DXMATRIX* D3DXMatrixMultiply( D3DXMATRIX* pOut, const D3DXMATRIX* pM1, const D3DXMATRIX* pM2 );
A pointer to a D3DXMATRIX structure that is the product of two matrices.
The result represents the transformation M2 followed by the transformation M1 (Out = M1 * M2).
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixMultiply function can be used as a parameter for another function.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Version: Requires DirectX 7.0.
Header: Declared in d3dxmath.h.
Library: Use d3dx.lib.