Platform SDK: DirectX

D3DXMatrixTranslation

The D3DXMatrixTranslation function builds a matrix using the specified offsets.

D3DXMATRIX* D3DXMatrixTranslation(
  D3DXMATRIX* pOut,
  float x,
  float y,
  float z,
); 

Parameters

pOut
A pointer to the D3DXMATRIX structure that is the result of the operation.
x
The x-coordinate offset.
y
The y-coordinate offset.
z
The z-coordinate offset.

Return Values

A pointer to a D3DXMATRIX structure that is the translated matrix.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixTranslation function can be used as a parameter for another function.

Requirements

  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Version: Requires DirectX 7.0.
  Header: Declared in d3dxmath.h.
  Library: Use d3dx.lib.