Platform SDK: DirectX |
The ID3DXMatrixStack::LoadIdentity method loads identity in the current matrix.
HRESULT LoadIdentity();
This method returns S_OK.
The identity matrix is a matrix in which all coefficients are 0.0 except the [1,1][2,2][3,3][4,4] coefficients, which are set to 1.0. The identity matrix is special in that when it is applied to vertices, they are unchanged. The identity matrix is used as the starting point for matrices that will modify vertex values to create rotations, translations, and any other transformations that can be represented by a 4×4 matrix.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Version: Requires DirectX 7.0.
Header: Declared in d3dxmath.h.
Library: Use d3dx.lib.