Platform SDK: DirectX

D3DXMatrixRotationQuaternion

The D3DXMatrixRotationQuaternion function builds a matrix from a quaternion.

D3DXMATRIX* D3DXMatrixRotationQuaternion(
  D3DXMATRIX* pOut,
  const D3DXQUATERNION* pQ
); 

Parameters

pOut
A pointer to the D3DXMATRIX structure that is the result of the operation.
pQ
A pointer to the source D3DXQUATERNION structure.

Return Values

A pointer to a D3DXMATRIX structure built from the given quaternion.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixRotationQuaternion function can be used as a parameter for another function.

Requirements

  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Version: Requires DirectX 7.0.
  Header: Declared in d3dxmath.h.
  Library: Use d3dx.lib.

See Also

D3DXMatrixRotationAxis, D3DXMatrixRotationX, D3DXMatrixRotationY, D3DXMatrixRotationYawPitchRoll, D3DXMatrixRotationZ