Platform SDK: DirectX |
The D3DXMatrixRotationZ function builds a matrix which rotates around the z-axis.
D3DXMATRIX* D3DXMatrixRotationZ( D3DXMATRIX* pOut, float angle );
A pointer to a D3DXMATRIX structure rotated around the z-axis.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixRotationZ function can be used as a parameter for another function.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Version: Requires DirectX 7.0.
Header: Declared in d3dxmath.h.
Library: Use d3dx.lib.
D3DXMatrixRotationAxis, D3DXMatrixRotationQuaternion, D3DXMatrixRotationX, D3DXMatrixRotationY, D3DXMatrixRotationYawPitchRoll