Platform SDK: DirectX |
The D3DXVECTOR3 structure supplies the following operator overloads and type casts.
#ifdef __cplusplus public: D3DXVECTOR3() {}; D3DXVECTOR3( const float * ); D3DXVECTOR3( const D3DVECTOR& ); D3DXVECTOR3( float x, float y, float z ); // casting operator float* (); operator const float* () const; operator D3DVECTOR* (); operator const D3DVECTOR* () const; // assignment operators D3DXVECTOR3& operator += ( const D3DXVECTOR3& ); D3DXVECTOR3& operator -= ( const D3DXVECTOR3& ); D3DXVECTOR3& operator *= ( float ); D3DXVECTOR3& operator /= ( float ); // unary operators D3DXVECTOR3 operator + () const; D3DXVECTOR3 operator - () const; // binary operators D3DXVECTOR3 operator + ( const D3DXVECTOR3& ) const; D3DXVECTOR3 operator - ( const D3DXVECTOR3& ) const; D3DXVECTOR3 operator * ( float ) const; D3DXVECTOR3 operator / ( float ) const; friend D3DXVECTOR3 operator * ( float, const struct D3DXVECTOR3& ); BOOL operator == ( const D3DXVECTOR3& ) const; BOOL operator != ( const D3DXVECTOR3& ) const; public: #endif //__cplusplus