| Platform SDK: DirectX |
The D3DXPLANE structure supplies the following operator overloads and type casts.
#ifdef __cplusplus
public:
D3DXPLANE() {}
D3DXPLANE( const float* );
D3DXPLANE( float a, float b, float c, float d );
// casting
operator float* ();
operator const float* () const;
// unary operators
D3DXPLANE operator + () const;
D3DXPLANE operator - () const;
// binary operators
BOOL operator == ( const D3DXPLANE& ) const;
BOOL operator != ( const D3DXPLANE& ) const;
#endif //__cplusplus