Platform SDK: DirectX |
The ID3DXMatrixStack::RotateYawPitchRoll method determines the product of the current matrix and the computed rotation matrix (composed of a given yaw, pitch, and roll).
HRESULT RotateYawPitchRoll( float yaw, float pitch, float roll );
This method returns S_OK.
This method right-multiplies the current matrix with the computed rotation matrix. All angles are counterclockwise and rotation is about the current world origin:
D3DXMATRIX tmp; D3DXMatrixRotationYawPitchRoll( &tmp, yaw, pitch, roll ); m_stack[m_currentPos] = m_stack[m_currentPos] * tmp;
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Version: Requires DirectX 7.0.
Header: Declared in d3dxmath.h.
Library: Use d3dx.lib.
ID3DXMatrixStack::RotateAxis, ID3DXMatrixStack::RotateAxisLocal, ID3DXMatrixStack::RotateYawPitchRollLocal