Platform SDK: DirectX

ID3DXContext::RestoreSurfaces

The ID3DXContext::RestoreSurfaces method restores surfaces in case data has been lost.

HRESULT RestoreSurfaces(); 

Parameters

None.

Return Values

If the method succeeds, the return value is S_OK.

If the method fails, the return value may be one of the following values:

DDERR_GENERIC
DDERR_IMPLICITLYCREATED
DDERR_INCOMPATIBLEPRIMARY
DDERR_INVALIDOBJECT
DDERR_INVALIDPARAMS
DDERR_NOEXCLUSIVEMODE
DDERR_OUTOFMEMORY
DDERR_UNSUPPORTED
DDERR_WRONGMODE

Remarks

This method restores the primary (front buffer) surface, the back buffer surface, and the z-buffer surface.

Requirements

  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Version: Requires DirectX 7.0.
  Header: Declared in d3dxcore.h.
  Library: Use d3dx.lib.

See Also

IDirectDrawSurface7::Restore