| Platform SDK: DirectX |
The ID3DXContext::RestoreSurfaces method restores surfaces in case data has been lost.
HRESULT RestoreSurfaces();
If the method succeeds, the return value is S_OK.
If the method fails, the return value may be one of the following values:
| DDERR_GENERIC |
| DDERR_IMPLICITLYCREATED |
| DDERR_INCOMPATIBLEPRIMARY |
| DDERR_INVALIDOBJECT |
| DDERR_INVALIDPARAMS |
| DDERR_NOEXCLUSIVEMODE |
| DDERR_OUTOFMEMORY |
| DDERR_UNSUPPORTED |
| DDERR_WRONGMODE |
This method restores the primary (front buffer) surface, the back buffer surface, and the z-buffer surface.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Version: Requires DirectX 7.0.
Header: Declared in d3dxcore.h.
Library: Use d3dx.lib.