| Platform SDK: DirectX | 
Applications use the methods of the ID3DXMatrixStack interface to manipulate a matrix stack. This section is a reference to the methods of this interface.
The ID3DXMatrixStack interface is obtained by calling the D3DXCreateMatrixStack function.
The methods of the ID3DXMatrixStack interface can be organized into the following groups:
| Matrix Multiplication | MultMatrix | 
| MultMatrixLocal | |
| Miscellaneous | GetTop | 
| LoadIdentity | |
| LoadMatrix | |
| Pop | |
| Push | |
| Rotation | RotateAxis | 
| RotateAxisLocal | |
| RotateYawPitchRoll | |
| RotateYawPitchRollLocal | |
| Scaling | Scale | 
| ScaleLocal | |
| Translation | Translate | 
| TranslateLocal | 
The ID3DXMatrixStack interface, like all COM interfaces, inherits the IUnknown interface methods. The IUnknown interface supports the following three methods:
| IUnknown | AddRef | 
| QueryInterface | |
| Release | 
  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Version: Requires DirectX 7.0.
  Header: Declared in d3dxmath.h.
  Library: Use d3dx.lib.