| Platform SDK: DirectX |
Applications use the methods of the ID3DXMatrixStack interface to manipulate a matrix stack. This section is a reference to the methods of this interface.
The ID3DXMatrixStack interface is obtained by calling the D3DXCreateMatrixStack function.
The methods of the ID3DXMatrixStack interface can be organized into the following groups:
| Matrix Multiplication | MultMatrix |
| MultMatrixLocal | |
| Miscellaneous | GetTop |
| LoadIdentity | |
| LoadMatrix | |
| Pop | |
| Push | |
| Rotation | RotateAxis |
| RotateAxisLocal | |
| RotateYawPitchRoll | |
| RotateYawPitchRollLocal | |
| Scaling | Scale |
| ScaleLocal | |
| Translation | Translate |
| TranslateLocal |
The ID3DXMatrixStack interface, like all COM interfaces, inherits the IUnknown interface methods. The IUnknown interface supports the following three methods:
| IUnknown | AddRef |
| QueryInterface | |
| Release |
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Version: Requires DirectX 7.0.
Header: Declared in d3dxmath.h.
Library: Use d3dx.lib.