Platform SDK: DirectX |
Applications use the methods of the ID3DXMatrixStack interface to manipulate a matrix stack. This section is a reference to the methods of this interface.
The ID3DXMatrixStack interface is obtained by calling the D3DXCreateMatrixStack function.
The methods of the ID3DXMatrixStack interface can be organized into the following groups:
Matrix Multiplication | MultMatrix |
MultMatrixLocal | |
Miscellaneous | GetTop |
LoadIdentity | |
LoadMatrix | |
Pop | |
Push | |
Rotation | RotateAxis |
RotateAxisLocal | |
RotateYawPitchRoll | |
RotateYawPitchRollLocal | |
Scaling | Scale |
ScaleLocal | |
Translation | Translate |
TranslateLocal |
The ID3DXMatrixStack interface, like all COM interfaces, inherits the IUnknown interface methods. The IUnknown interface supports the following three methods:
IUnknown | AddRef |
QueryInterface | |
Release |
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Version: Requires DirectX 7.0.
Header: Declared in d3dxmath.h.
Library: Use d3dx.lib.