Platform SDK: DirectX |
The D3DXVec3TransformNormal function transforms the 3-D vector normal by the given matrix.
D3DXVECTOR3* D3DXVec3TransformNormal( D3DXVECTOR3* pOut, const D3DXVECTOR3* pV, const D3DXMATRIX* pM );
A pointer to a D3DXVECTOR3 structure that is the transformed vector.
This function transforms the vector normal (x, y, z, 0) of the given vector, pV, by the given matrix, pM.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec3TransformNormal function can be used as a parameter for another function.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Version: Requires DirectX 7.0.
Header: Declared in d3dxmath.h.
Library: Use d3dx.lib.