Platform SDK: DirectX

D3DXVec3Transform

The D3DXVec3Transform function transforms a 3-D vector by a given matrix.

D3DXVECTOR4* D3DXVec3Transform(
  D3DXVECTOR4* pOut,
  const D3DXVECTOR3* pV,
  const D3DXMATRIX* pM
); 

Parameters

pOut
A pointer to the D3DXVECTOR4 structure that is the result of the operation.
pV
A pointer to the source D3DXVECTOR3 structure.
pM
A pointer to the source D3DXMATRIX structure.

Return Values

A pointer to a D3DXVECTOR4 structure that is the transformed vector.

Remarks

This function transform the given vector, pV (x, y, z, 1), by the given matrix, pM.

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec3Transform function can be used as a parameter for another function.

Requirements

  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Version: Requires DirectX 7.0.
  Header: Declared in d3dxmath.h.
  Library: Use d3dx.lib.

See Also

D3DXVec3TransformCoord, D3DXVec3TransformNormal