Platform SDK: DirectX |
The D3DXQuaternionRotationAxis function rotates a given quaternion about an arbitrary axis.
D3DXQUATERNION* D3DXQuaternionRotationAxis( D3DXQUATERNION* pOut, const D3DXVECTOR3* pV, float angle );
A pointer to a D3DXQUATERNION structure rotated around the specified axis.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXQuaternionRotationAxis function can be used as a parameter for another function.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Version: Requires DirectX 7.0.
Header: Declared in d3dxmath.h.
Library: Use d3dx.lib.
D3DXQuaternionRotationMatrix, D3DXQuaternionRotationYawPitchRoll